c4909a5a5c
properly handle a connecting connection becoming idle. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5511 542714f4-19e9-0310-aa3c-eee0fc999fb1
61 lines
2.3 KiB
Java
61 lines
2.3 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server.net;
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/**
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* When a network event occurs, the connection manager calls the net event
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* handler associated with that channel to process the event. There are
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* only a few handlers (and probably only ever will be): the one that
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* accepts new connections, the one that deals with a connection while the
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* client is authenticating and the one that processes messages from
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* authenticated connections.
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*
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* <p> Utilising this interface prevents us from having to do a bunch of
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* inefficient and ugly comparisons; instead we can simply call through an
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* interface method to the proper code.
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*/
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public interface NetEventHandler
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{
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/**
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* Called when a network event has occurred on this handler's source.
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*
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* @return the number of bytes read from the network as a result of
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* handling this event.
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*/
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int handleEvent (long when);
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/**
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* Called to ensure that this channel has not been idle for longer
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* than is possible in happily operating circumstances.
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*
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* @return true if the handler is idle (in which case it will be
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* closed shortly), false if it is not.
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*/
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boolean checkIdle (long now);
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/**
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* Called if the handler is deemed to be idle. Should shutdown any associated connection and
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* remove any registrations with the connection manager.
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*/
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void becameIdle ();
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}
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