// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server.net; /** * When a network event occurs, the connection manager calls the net event * handler associated with that channel to process the event. There are * only a few handlers (and probably only ever will be): the one that * accepts new connections, the one that deals with a connection while the * client is authenticating and the one that processes messages from * authenticated connections. * *
Utilising this interface prevents us from having to do a bunch of * inefficient and ugly comparisons; instead we can simply call through an * interface method to the proper code. */ public interface NetEventHandler { /** * Called when a network event has occurred on this handler's source. * * @return the number of bytes read from the network as a result of * handling this event. */ int handleEvent (long when); /** * Called to ensure that this channel has not been idle for longer * than is possible in happily operating circumstances. * * @return true if the handler is idle (in which case it will be * closed shortly), false if it is not. */ boolean checkIdle (long now); /** * Called if the handler is deemed to be idle. Should shutdown any associated connection and * remove any registrations with the connection manager. */ void becameIdle (); }