c3bbaa3e4005e337e189d8c0ecfe291bc76d8eb5
to their nearest compass direction instead of the wacky way it did before. Also added getFineDirection() along with rotateCW() and rotateCCW() to rotate through (fine) directions (though coarse directions can be rotated as well, simply by always requesting two ticks of rotation). Also wrote some test code to make sure everything works. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1545 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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