c0fb9e52c1
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6306 542714f4-19e9-0310-aa3c-eee0fc999fb1
47 lines
1.6 KiB
ActionScript
47 lines
1.6 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client {
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import com.threerings.presents.client.Client;
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import com.threerings.presents.net.Credentials;
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import com.threerings.crowd.data.BodyMarshaller;
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import com.threerings.crowd.data.CrowdPermissionPolicy;
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/**
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* Users of the Crowd services should extend this client so that it can ensure that certain
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* ActionScript classes that will arrive over the wire as a result of using basic Crowd services
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* will be included in the client.
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*/
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public class CrowdClient extends Client
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{
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// statically reference classes we require
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BodyMarshaller;
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CrowdPermissionPolicy;
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public function CrowdClient (creds :Credentials = null)
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{
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super(creds);
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}
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}
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}
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