// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.client { import com.threerings.presents.client.Client; import com.threerings.presents.net.Credentials; import com.threerings.crowd.data.BodyMarshaller; import com.threerings.crowd.data.CrowdPermissionPolicy; /** * Users of the Crowd services should extend this client so that it can ensure that certain * ActionScript classes that will arrive over the wire as a result of using basic Crowd services * will be included in the client. */ public class CrowdClient extends Client { // statically reference classes we require BodyMarshaller; CrowdPermissionPolicy; public function CrowdClient (creds :Credentials = null) { super(creds); } } }