Files
narya/src/java/com/threerings/whirled/spot/data/SpotSceneObject.java
T
Ray Greenwell b295fb2630 Regenerated with non-NPEing code.Regenerated with non-NPEing code.Regenerated with non-NPEing code.Regenerated with non-NPEing code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3300 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-01-08 22:05:00 +00:00

141 lines
5.2 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data;
import com.threerings.presents.dobj.DSet;
import com.threerings.whirled.data.SceneObject;
/**
* Extends the {@link SceneObject} with information specific to spots.
*/
public class SpotSceneObject extends SceneObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>occupantLocs</code> field. */
public static final String OCCUPANT_LOCS = "occupantLocs";
/** The field name of the <code>clusters</code> field. */
public static final String CLUSTERS = "clusters";
// AUTO-GENERATED: FIELDS END
/** A distributed set containing {@link SceneLocation} records for all
* occupants of this scene. */
public DSet occupantLocs = new DSet();
/** Contains information on all {@link Cluster}s in this scene. */
public DSet clusters = new DSet();
// AUTO-GENERATED: METHODS START
/**
* Requests that the specified entry be added to the
* <code>occupantLocs</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public void addToOccupantLocs (DSet.Entry elem)
{
requestEntryAdd(OCCUPANT_LOCS, occupantLocs, elem);
}
/**
* Requests that the entry matching the supplied key be removed from
* the <code>occupantLocs</code> set. The set will not change until the
* event is actually propagated through the system.
*/
public void removeFromOccupantLocs (Comparable key)
{
requestEntryRemove(OCCUPANT_LOCS, occupantLocs, key);
}
/**
* Requests that the specified entry be updated in the
* <code>occupantLocs</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public void updateOccupantLocs (DSet.Entry elem)
{
requestEntryUpdate(OCCUPANT_LOCS, occupantLocs, elem);
}
/**
* Requests that the <code>occupantLocs</code> field be set to the
* specified value. Generally one only adds, updates and removes
* entries of a distributed set, but certain situations call for a
* complete replacement of the set value. The local value will be
* updated immediately and an event will be propagated through the
* system to notify all listeners that the attribute did
* change. Proxied copies of this object (on clients) will apply the
* value change when they received the attribute changed notification.
*/
public void setOccupantLocs (DSet value)
{
requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs);
this.occupantLocs = (value == null) ? null : (DSet)value.clone();
}
/**
* Requests that the specified entry be added to the
* <code>clusters</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public void addToClusters (DSet.Entry elem)
{
requestEntryAdd(CLUSTERS, clusters, elem);
}
/**
* Requests that the entry matching the supplied key be removed from
* the <code>clusters</code> set. The set will not change until the
* event is actually propagated through the system.
*/
public void removeFromClusters (Comparable key)
{
requestEntryRemove(CLUSTERS, clusters, key);
}
/**
* Requests that the specified entry be updated in the
* <code>clusters</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public void updateClusters (DSet.Entry elem)
{
requestEntryUpdate(CLUSTERS, clusters, elem);
}
/**
* Requests that the <code>clusters</code> field be set to the
* specified value. Generally one only adds, updates and removes
* entries of a distributed set, but certain situations call for a
* complete replacement of the set value. The local value will be
* updated immediately and an event will be propagated through the
* system to notify all listeners that the attribute did
* change. Proxied copies of this object (on clients) will apply the
* value change when they received the attribute changed notification.
*/
public void setClusters (DSet value)
{
requestAttributeChange(CLUSTERS, value, this.clusters);
this.clusters = (value == null) ? null : (DSet)value.clone();
}
// AUTO-GENERATED: METHODS END
}