// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.spot.data; import com.threerings.presents.dobj.DSet; import com.threerings.whirled.data.SceneObject; /** * Extends the {@link SceneObject} with information specific to spots. */ public class SpotSceneObject extends SceneObject { // AUTO-GENERATED: FIELDS START /** The field name of the occupantLocs field. */ public static final String OCCUPANT_LOCS = "occupantLocs"; /** The field name of the clusters field. */ public static final String CLUSTERS = "clusters"; // AUTO-GENERATED: FIELDS END /** A distributed set containing {@link SceneLocation} records for all * occupants of this scene. */ public DSet occupantLocs = new DSet(); /** Contains information on all {@link Cluster}s in this scene. */ public DSet clusters = new DSet(); // AUTO-GENERATED: METHODS START /** * Requests that the specified entry be added to the * occupantLocs set. The set will not change until the event is * actually propagated through the system. */ public void addToOccupantLocs (DSet.Entry elem) { requestEntryAdd(OCCUPANT_LOCS, occupantLocs, elem); } /** * Requests that the entry matching the supplied key be removed from * the occupantLocs set. The set will not change until the * event is actually propagated through the system. */ public void removeFromOccupantLocs (Comparable key) { requestEntryRemove(OCCUPANT_LOCS, occupantLocs, key); } /** * Requests that the specified entry be updated in the * occupantLocs set. The set will not change until the event is * actually propagated through the system. */ public void updateOccupantLocs (DSet.Entry elem) { requestEntryUpdate(OCCUPANT_LOCS, occupantLocs, elem); } /** * Requests that the occupantLocs field be set to the * specified value. Generally one only adds, updates and removes * entries of a distributed set, but certain situations call for a * complete replacement of the set value. The local value will be * updated immediately and an event will be propagated through the * system to notify all listeners that the attribute did * change. Proxied copies of this object (on clients) will apply the * value change when they received the attribute changed notification. */ public void setOccupantLocs (DSet value) { requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs); this.occupantLocs = (value == null) ? null : (DSet)value.clone(); } /** * Requests that the specified entry be added to the * clusters set. The set will not change until the event is * actually propagated through the system. */ public void addToClusters (DSet.Entry elem) { requestEntryAdd(CLUSTERS, clusters, elem); } /** * Requests that the entry matching the supplied key be removed from * the clusters set. The set will not change until the * event is actually propagated through the system. */ public void removeFromClusters (Comparable key) { requestEntryRemove(CLUSTERS, clusters, key); } /** * Requests that the specified entry be updated in the * clusters set. The set will not change until the event is * actually propagated through the system. */ public void updateClusters (DSet.Entry elem) { requestEntryUpdate(CLUSTERS, clusters, elem); } /** * Requests that the clusters field be set to the * specified value. Generally one only adds, updates and removes * entries of a distributed set, but certain situations call for a * complete replacement of the set value. The local value will be * updated immediately and an event will be propagated through the * system to notify all listeners that the attribute did * change. Proxied copies of this object (on clients) will apply the * value change when they received the attribute changed notification. */ public void setClusters (DSet value) { requestAttributeChange(CLUSTERS, value, this.clusters); this.clusters = (value == null) ? null : (DSet)value.clone(); } // AUTO-GENERATED: METHODS END }