b0b4b5912c299eacc6cdb53d52f231686c8d8fce
This has a few benefits over the old system: * We don't have to copy our Maven, Java, and Actionscript settings to every project * Maven dependency fetching uses a cache in dist until clean is run instead of checking for snapshots on every build * Building aslibs no longer needs to generate a configuration file, which grows confusingly stale * Nailgun can be used to run mxmlc. This cuts actionscript compile time in half. It can also generate a script to call nailgun, which avoids the few seconds of Java startup required to run Ant. This means we're using Flex 4 to compile naryalib.swc now, but we released a 1.7 recently. Any projects wishing to stay out of Flex 4 land can pin to that. If this goes off without too much turbulence, I'll migrate our other projects in a couple days. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6513 542714f4-19e9-0310-aa3c-eee0fc999fb1
The Narya library
-----------------
The Narya library provides various facilities for making networked
multiplayer games. Its various packages include:
* geom, util, io - basic tools for doing networked I/O, data structure
manipulation and some geometry math
* resource - tools for bundling, deploying and managing media (images,
sounds, etc.) with a game
* media - a framework for doing "active" rendering in Java
* media.image - tools for loading, caching, manipulating and displaying images
* media.sound - tools for loading, caching, and playing audio
* media.animation, media.sprite - works in concert with the active
rendering system and provides tools for defining and manipulating
sprites (graphical entities that follow paths) and animations
(graphical entities that affect the display in other ways)
* miso - a framework for defining and displaying isometrically rendered scenes
* presents - a framework for distributing information among a server and
networked clients
* crowd - builds on the presents framework to create the notion of
bodies and rooms and provides chat infrastructure
* whirled - builds on the crowd framework and defines a scene graph with
portals to move between scenes and provides hooks for distributing and
updating scene data (for example isometric rendering information) over
the network
* cast - a framework for defining and using recolorable, composited
characters with different poses and actions
* parlor - builds upon the crowd framework to create the notion of a
game with players and provides tools for making turn based games
* puzzle - builds on the parlor and media frameworks to provide tools
for implementing puzzle games in a networked environment
* micasa - builds on the parlor framework to provide lobbies and
matchmaking for multiplayer games
Documentation is somewhat sparse at the moment, but inspection of the code
in the tests/ directory shows examples of use of many features of the
library.
Building
--------
Building the library is very simple. First ensure that the necessary third
party jar files are available either in the lib/ directory or in the
system wide jar file location specified in build.xml. See lib/README for a
list of the necessary third party jar files and how to get them.
The library is built using ant, a modern build tool available from The
Jakarta Project. If you aren't already using ant for other projects, it
can be found here:
http://jakarta.apache.org/ant/
Invoke ant with any of the following targets:
all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)
Distribution
------------
The Narya library is released under the LGPL. The most recent version of
the library is available here:
http://code.google.com/p/narya/
Contributions and Contact Information
-------------------------------------
Narya is actively developed by the scurvy dogs at Three Rings Design, Inc.
Contributions are welcome.
Questions, comments, contributions, and other worldly endeavors can be
handled in the Google Group for Three Rings libraries:
http://groups.google.com/group/ooo-libs
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