// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.turn; import com.threerings.util.Name; import com.threerings.parlor.game.GameManager; /** * A game manager that wishes to make use of the turn game services should * implement this interface and create a {@link TurnGameManagerDelegate} * which will perform the basic turn game processing and call back to the * main manager via this interface. * *

The basic flow of a turn-based game is as follows: *

 * GameManager.gameWillStart()
 * GameManager.gameDidStart()
 *   TurnGameManagerDelegate.setFirstTurnHolder()
 *   TurnGameManagerDelegate.startTurn()
 *     TurnGameManager.turnWillStart()
 *   TurnGameManagerDelegate.endTurn()
 *     TurnGameManager.turnDidEnd()
 *   TurnGameManagerDelegate.setNextTurnHolder()
 *   TurnGameManagerDelegate.startTurn()
 *     ...
 * GameManager.endGame()
 * 
*/ public interface TurnGameManager { /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public Name getPlayerName (int index); /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public int getPlayerIndex (Name username); /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public int getPlayerCount (); /** * Called when we are about to start the next turn. Implementations * can do whatever pre-start turn activities need to be done. */ public void turnWillStart (); /** * Called when we have started the next turn. Implementations can do * whatever post-start turn activities need to be done. */ public void turnDidStart (); /** * Called when the turn was ended. Implementations can perform any * post-turn processing (like updating scores, etc.). */ public void turnDidEnd (); }