36b5a00139
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3202 542714f4-19e9-0310-aa3c-eee0fc999fb1
39 lines
1.4 KiB
Java
39 lines
1.4 KiB
Java
//
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// $Id: TeamGameConfig.java,v 1.1 2004/11/04 23:31:10 andrzej Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game;
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import com.threerings.parlor.data.TableConfig;
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/**
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* Provides additional information for games with fixed teams.
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*/
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public interface TeamGameConfig extends TableConfig
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{
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/**
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* Returns the number of players on the first n-1 of n teams. For
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* instance, a game with four players in two partnerships would
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* return { 2 }, indicating that players 0 and 1 are partnered
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* against players 2 and 3.
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*/
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public int[] getTeamCounts ();
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}
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