// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.game; import com.threerings.crowd.server.PlaceManagerDelegate; /** * Extends the {@link PlaceManagerDelegate} mechanism with game manager * specific methods. */ public class GameManagerDelegate extends PlaceManagerDelegate { /** * Provides the delegate with a reference to the game manager for * which it is delegating. */ public GameManagerDelegate (GameManager gmgr) { super(gmgr); } /** * Called by the game manager when the game is about to start. */ public void gameWillStart () { } /** * Called by the game manager after the game was started. */ public void gameDidStart () { } /** * Called by the manager when we should do some AI. Only called while * the game is IN_PLAY. * * @param pidx the player index to fake some gameplay for. * @param ai a record indicating the AI's configuration. */ public void tickAI (int pidx, AI ai) { } /** * Called by the game manager when the game is about to end. */ public void gameWillEnd () { } /** * Called by the game manager after the game ended. */ public void gameDidEnd () { } /** * Called when the game is about to reset, but before any other * clearing out of game data has taken place. Derived classes should * override this if they need to perform some pre-reset activities. */ public void gameWillReset () { } /** * Called when the specified player has been set as an AI with the * given skill level (ranging from 0 to 100 inclusive.) */ public void setAI (int pidx, byte skill, byte personality) { } }