ad9a54086e547452d75f04e3bd42913db7a55d33
reasons: we don't want anything coming in between the call to tick() and the call to paint() and components will likely want to be validated before they are ticked if they happen to be a frame participant and are invalid. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1523 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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