9d2ca42eac
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
83 lines
3.7 KiB
Java
83 lines
3.7 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.dobj;
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/**
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* The distributed object manager is responsible for managing the creation and destruction of
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* distributed objects and propagating dobj events to the appropriate subscribers. On the client,
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* objects are managed as proxies to the real objects managed by the server, so attribute change
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* requests are forwarded to the server and events coming down from the server are delivered to the
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* local subscribers. On the server, the objects are managed directly.
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*/
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public interface DObjectManager
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{
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/**
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* Returns true if this distributed object manager is the authoritative manager for the
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* specified distributed object, or fals if we are only providing a proxy to the object.
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*/
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boolean isManager (DObject object);
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/**
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* Requests that the specified subscriber be subscribed to the object identified by the
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* supplied object id. That subscriber will be notified when the object is available or if the
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* subscription request failed.
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*
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* @param oid The object id of the distributed object to which subscription is desired.
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* @param target The subscriber to be subscribed.
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*
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* @see Subscriber#objectAvailable
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* @see Subscriber#requestFailed
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*/
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<T extends DObject> void subscribeToObject (int oid, Subscriber<T> target);
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/**
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* Requests that the specified subscriber be unsubscribed from the object identified by the
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* supplied object id.
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*
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* @param oid The object id of the distributed object from which unsubscription is desired.
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* @param target The subscriber to be unsubscribed.
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*/
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<T extends DObject> void unsubscribeFromObject (int oid, Subscriber<T> target);
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/**
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* Posts a distributed object event into the system. Instead of requesting the modification of
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* a distributed object attribute by calling the setter for that attribute on the object
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* itself, an <code>AttributeChangedEvent</code> can be constructed and posted directly. This
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* is true for all event types and is useful for situations where one doesn't have access to
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* the object in question, but needs to affect some event.
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*
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* <p> This event will be forwarded to the ultimate manager of the object (on the client, this
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* means it will be forwarded to the server) where it will be checked for validity and then
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* applied to the object and dispatched to all its subscribers.
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*
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* @param event The event to be dispatched.
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*/
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void postEvent (DEvent event);
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/**
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* When a distributed object removes its last subscriber, it will call this function to let the
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* object manager know. The manager might then choose to flush this object from the system or
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* unregister from some upstream manager whose object it was proxying, for example.
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*/
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void removedLastSubscriber (DObject obj, boolean deathWish);
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}
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