// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.dobj; /** * The distributed object manager is responsible for managing the creation and destruction of * distributed objects and propagating dobj events to the appropriate subscribers. On the client, * objects are managed as proxies to the real objects managed by the server, so attribute change * requests are forwarded to the server and events coming down from the server are delivered to the * local subscribers. On the server, the objects are managed directly. */ public interface DObjectManager { /** * Returns true if this distributed object manager is the authoritative manager for the * specified distributed object, or fals if we are only providing a proxy to the object. */ boolean isManager (DObject object); /** * Requests that the specified subscriber be subscribed to the object identified by the * supplied object id. That subscriber will be notified when the object is available or if the * subscription request failed. * * @param oid The object id of the distributed object to which subscription is desired. * @param target The subscriber to be subscribed. * * @see Subscriber#objectAvailable * @see Subscriber#requestFailed */ void subscribeToObject (int oid, Subscriber target); /** * Requests that the specified subscriber be unsubscribed from the object identified by the * supplied object id. * * @param oid The object id of the distributed object from which unsubscription is desired. * @param target The subscriber to be unsubscribed. */ void unsubscribeFromObject (int oid, Subscriber target); /** * Posts a distributed object event into the system. Instead of requesting the modification of * a distributed object attribute by calling the setter for that attribute on the object * itself, an AttributeChangedEvent can be constructed and posted directly. This * is true for all event types and is useful for situations where one doesn't have access to * the object in question, but needs to affect some event. * *

This event will be forwarded to the ultimate manager of the object (on the client, this * means it will be forwarded to the server) where it will be checked for validity and then * applied to the object and dispatched to all its subscribers. * * @param event The event to be dispatched. */ void postEvent (DEvent event); /** * When a distributed object removes its last subscriber, it will call this function to let the * object manager know. The manager might then choose to flush this object from the system or * unregister from some upstream manager whose object it was proxying, for example. */ void removedLastSubscriber (DObject obj, boolean deathWish); }