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narya/src/java/com/threerings/parlor/turn/TurnGameObject.java
T
Michael Bayne a9720fd905 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00

57 lines
1.9 KiB
Java

//
// $Id: TurnGameObject.java,v 1.7 2004/08/27 02:20:15 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.turn;
import com.threerings.util.Name;
/**
* Games that wish to support turn-based play must implement this
* interface with their {@link GameObject}.
*/
public interface TurnGameObject
{
/**
* Returns the distributed object field name of the
* <code>turnHolder</code> field in the object that implements this
* interface.
*/
public String getTurnHolderFieldName ();
/**
* Returns the username of the player who is currently taking their
* turn in this turn-based game or <code>null</code> if no user
* currently holds the turn.
*/
public Name getTurnHolder ();
/**
* Requests that the <code>turnHolder</code> field be set to the specified
* value.
*/
public void setTurnHolder (Name turnHolder);
/**
* Returns the array of player names involved in the game.
*/
public Name[] getPlayers ();
}