// // $Id: TurnGameObject.java,v 1.7 2004/08/27 02:20:15 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.turn; import com.threerings.util.Name; /** * Games that wish to support turn-based play must implement this * interface with their {@link GameObject}. */ public interface TurnGameObject { /** * Returns the distributed object field name of the * turnHolder field in the object that implements this * interface. */ public String getTurnHolderFieldName (); /** * Returns the username of the player who is currently taking their * turn in this turn-based game or null if no user * currently holds the turn. */ public Name getTurnHolder (); /** * Requests that the turnHolder field be set to the specified * value. */ public void setTurnHolder (Name turnHolder); /** * Returns the array of player names involved in the game. */ public Name[] getPlayers (); }