100aa3ace3
- All images are loaded through the image manager - Architected to allow the use of prepared or unprepared images (and volatile images when the day comes that they support alpha) - Tunable caches for images and tiles - Resource manager caches unpacked resources on the filesystem - Various and sundry other cleanups git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
41 lines
1022 B
Java
41 lines
1022 B
Java
//
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// $Id: MultiFrameImage.java,v 1.4 2003/01/13 22:49:47 mdb Exp $
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package com.threerings.media.util;
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import java.awt.Graphics2D;
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/**
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* The multi-frame image interface provides encapsulated access to a set
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* of images that are used to create a multi-frame animation.
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*/
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public interface MultiFrameImage
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{
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/**
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* Returns the number of frames in this multi-frame image.
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*/
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public int getFrameCount ();
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/**
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* Returns the width of the specified frame image.
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*/
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public int getWidth (int index);
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/**
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* Returns the height of the specified frame image.
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*/
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public int getHeight (int index);
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/**
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* Renders the specified frame into the specified graphics object at
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* the specified coordinates.
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*/
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public void paintFrame (Graphics2D g, int index, int x, int y);
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/**
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* Returns true if the specified frame contains a non-transparent
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* pixel at the specified coordinates.
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*/
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public boolean hitTest (int index, int x, int y);
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}
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