Files
narya/src/java/com/threerings/media/util/MultiFrameImage.java
T
Michael Bayne 100aa3ace3 Major media subsystem revamp:
- All images are loaded through the image manager
- Architected to allow the use of prepared or unprepared images (and
  volatile images when the day comes that they support alpha)
- Tunable caches for images and tiles
- Resource manager caches unpacked resources on the filesystem
- Various and sundry other cleanups


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-01-13 22:49:47 +00:00

41 lines
1022 B
Java

//
// $Id: MultiFrameImage.java,v 1.4 2003/01/13 22:49:47 mdb Exp $
package com.threerings.media.util;
import java.awt.Graphics2D;
/**
* The multi-frame image interface provides encapsulated access to a set
* of images that are used to create a multi-frame animation.
*/
public interface MultiFrameImage
{
/**
* Returns the number of frames in this multi-frame image.
*/
public int getFrameCount ();
/**
* Returns the width of the specified frame image.
*/
public int getWidth (int index);
/**
* Returns the height of the specified frame image.
*/
public int getHeight (int index);
/**
* Renders the specified frame into the specified graphics object at
* the specified coordinates.
*/
public void paintFrame (Graphics2D g, int index, int x, int y);
/**
* Returns true if the specified frame contains a non-transparent
* pixel at the specified coordinates.
*/
public boolean hitTest (int index, int x, int y);
}