7ac816f12c1947634430f4464233c15f8d6dcd19
- Removed the RuntimeAdjust for tweaking the Line's buffer size. - Feed data to the Line in chunks the same size as its buffer. - Rather than sleeping 3 seconds, calculate how long it would take to play the line's entire buffer and sleep that long. It turns out that with the buffer size I'm using and the sample rates our sounds are encoded at, this is less than 400 ms. - Went ahead and increased the maximum number of simultaneous line spoolers to 12. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2966 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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