Ray Greenwell 7ac816f12c - Trashed any reference to line.drain(), we're not going back.
- Removed the RuntimeAdjust for tweaking the Line's buffer size.
- Feed data to the Line in chunks the same size as its buffer.
- Rather than sleeping 3 seconds, calculate how long it would take to play
  the line's entire buffer and sleep that long. It turns out that with
  the buffer size I'm using and the sample rates our sounds are encoded at,
  this is less than 400 ms.
- Went ahead and increased the maximum number of simultaneous line spoolers
  to 12.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2966 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-24 08:08:25 +00:00
S
Description
Distributed application framework, good for MMOGs
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