Michael Bayne 779640972d A few things: added support for detecting no-shows after 30 seconds;
no longer call gameDidStart() directly from startGame() but wait for the
game state event to dispatch and then call it;

removed gameDidReset() because no one was using it and it is funny because
it was being called after gameWillStart() and gameDidStart() were already
called and what in the heck would you be doing that wasn't part of the
normal game startup procedure that you didn't already do in
gameWillReset().


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1995 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-11-26 09:12:10 +00:00
2002-11-18 19:59:19 +00:00
S
Description
Distributed application framework, good for MMOGs
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