779640972d8287decd88992337e6ed2ae3c56af7
no longer call gameDidStart() directly from startGame() but wait for the game state event to dispatch and then call it; removed gameDidReset() because no one was using it and it is funny because it was being called after gameWillStart() and gameDidStart() were already called and what in the heck would you be doing that wasn't part of the normal game startup procedure that you didn't already do in gameWillReset(). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1995 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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