74912c63c8
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3743 542714f4-19e9-0310-aa3c-eee0fc999fb1
151 lines
4.4 KiB
Java
151 lines
4.4 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Narya library - tools for developing networked games
|
|
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/narya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.jme;
|
|
|
|
import java.awt.Canvas;
|
|
import java.awt.EventQueue;
|
|
import java.awt.event.ComponentAdapter;
|
|
import java.awt.event.ComponentEvent;
|
|
|
|
import com.jme.renderer.Renderer;
|
|
import com.jme.renderer.lwjgl.LWJGLRenderer;
|
|
import com.jme.scene.Node;
|
|
import com.jme.system.DisplaySystem;
|
|
import com.jmex.awt.JMECanvas;
|
|
import com.jmex.awt.JMECanvasImplementor;
|
|
|
|
import com.jmex.bui.CanvasRootNode;
|
|
|
|
/**
|
|
* Extends the basic {@link JmeApp} with the necessary wiring to use the
|
|
* GL/AWT bridge to display our GL interface in an AWT component.
|
|
*/
|
|
public class JmeCanvasApp extends JmeApp
|
|
{
|
|
public JmeCanvasApp (int width, int height)
|
|
{
|
|
_display = DisplaySystem.getDisplaySystem("LWJGL");
|
|
_canvas = _display.createCanvas(width, height);
|
|
((JMECanvas)_canvas).setImplementor(_winimp);
|
|
_canvas.setBounds(0, 0, width, height);
|
|
_canvas.addComponentListener(new ComponentAdapter() {
|
|
public void componentResized (ComponentEvent ce) {
|
|
_winimp.resizeCanvas(_canvas.getWidth(), _canvas.getHeight());
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Returns the AWT canvas that contains our GL display.
|
|
*/
|
|
public Canvas getCanvas ()
|
|
{
|
|
return _canvas;
|
|
}
|
|
|
|
public void run ()
|
|
{
|
|
Thread t = new Thread() {
|
|
public void run () {
|
|
while (!_finished) {
|
|
// queue up another repaint
|
|
_canvas.repaint();
|
|
try {
|
|
Thread.sleep(10);
|
|
} catch (Exception e) {
|
|
}
|
|
}
|
|
}
|
|
};
|
|
t.setDaemon(true);
|
|
t.start();
|
|
}
|
|
|
|
// documentation inherited from interface RunQueue
|
|
public void postRunnable (Runnable r)
|
|
{
|
|
EventQueue.invokeLater(r);
|
|
}
|
|
|
|
// documentation inherited from interface RunQueue
|
|
public boolean isDispatchThread ()
|
|
{
|
|
return EventQueue.isDispatchThread();
|
|
}
|
|
|
|
protected void initInput ()
|
|
{
|
|
// can't do GL input with AWT
|
|
}
|
|
|
|
/**
|
|
* Initializes our user interface bits.
|
|
*/
|
|
protected void initInterface ()
|
|
{
|
|
_iface = new Node("Interface");
|
|
_root.attachChild(_iface);
|
|
|
|
_rnode = new CanvasRootNode(_canvas);
|
|
_iface.attachChild(_rnode);
|
|
}
|
|
|
|
/** This is used if we embed our GL display in an AWT component. */
|
|
protected JMECanvasImplementor _winimp = new JMECanvasImplementor() {
|
|
public void doSetup () {
|
|
super.doSetup();
|
|
|
|
LWJGLRenderer renderer =
|
|
new LWJGLRenderer(_canvas.getWidth(), _canvas.getHeight());
|
|
renderer.setHeadless(true);
|
|
setRenderer(renderer);
|
|
_display.setRenderer(renderer);
|
|
DisplaySystem.updateStates(renderer);
|
|
|
|
if (!init()) {
|
|
Log.warning("JmeCanvasApp init failed.");
|
|
}
|
|
}
|
|
|
|
public void doUpdate () {
|
|
}
|
|
|
|
public void doRender () {
|
|
// here we do our normal frame processing
|
|
try {
|
|
processFrame();
|
|
// we don't process events as the AWT queue handles them
|
|
_failures = 0;
|
|
} catch (Throwable t) {
|
|
Log.logStackTrace(t);
|
|
// stick a fork in things if we fail too many
|
|
// times in a row
|
|
if (++_failures > MAX_SUCCESSIVE_FAILURES) {
|
|
JmeCanvasApp.this.stop();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
protected Canvas _canvas;
|
|
}
|