f2a9f7ed0d
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3401 542714f4-19e9-0310-aa3c-eee0fc999fb1
381 lines
14 KiB
Java
381 lines
14 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Narya library - tools for developing networked games
|
|
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/narya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.parlor.server;
|
|
|
|
import java.util.HashMap;
|
|
import java.util.Iterator;
|
|
|
|
import com.samskivert.util.HashIntMap;
|
|
import com.samskivert.util.StringUtil;
|
|
import com.threerings.util.Name;
|
|
|
|
import com.threerings.presents.dobj.ObjectAddedEvent;
|
|
import com.threerings.presents.dobj.ObjectDeathListener;
|
|
import com.threerings.presents.dobj.ObjectDestroyedEvent;
|
|
import com.threerings.presents.dobj.ObjectRemovedEvent;
|
|
import com.threerings.presents.dobj.OidListListener;
|
|
import com.threerings.presents.server.InvocationException;
|
|
|
|
import com.threerings.crowd.data.BodyObject;
|
|
import com.threerings.crowd.data.PlaceObject;
|
|
import com.threerings.crowd.server.CrowdServer;
|
|
import com.threerings.crowd.server.PlaceManager;
|
|
import com.threerings.crowd.server.PlaceRegistry;
|
|
|
|
import com.threerings.parlor.Log;
|
|
import com.threerings.parlor.data.ParlorCodes;
|
|
import com.threerings.parlor.data.Table;
|
|
import com.threerings.parlor.data.TableConfig;
|
|
import com.threerings.parlor.data.TableLobbyObject;
|
|
import com.threerings.parlor.game.data.GameConfig;
|
|
import com.threerings.parlor.game.server.GameManager;
|
|
|
|
/**
|
|
* A table manager can be used by a place manager to take care of the
|
|
* management of a table matchmaking service in the place managed by the
|
|
* place manager. The place manager need instantiate a table manager and
|
|
* implement the {@link TableManagerProvider} interface to provide access
|
|
* to the table manager for the associated invocation services.
|
|
*/
|
|
public class TableManager
|
|
implements ParlorCodes, OidListListener
|
|
{
|
|
/**
|
|
* Creates a table manager that will work in tandem with the specified
|
|
* place manager to manage a table matchmaking service in this place.
|
|
*/
|
|
public TableManager (PlaceManager plmgr)
|
|
{
|
|
// get a reference to our place object
|
|
_plobj = plmgr.getPlaceObject();
|
|
|
|
// add ourselves as an oidlist listener to this lobby so that we
|
|
// can tell if a user leaves the lobby without leaving their table
|
|
_plobj.addListener(this);
|
|
|
|
// make sure it implements table lobby object
|
|
_tlobj = (TableLobbyObject)_plobj;
|
|
}
|
|
|
|
/**
|
|
* Requests that a new table be created to matchmake the game
|
|
* described by the supplied game config instance. The config instance
|
|
* provided must implement the {@link TableConfig} interface so that
|
|
* the parlor services can determine how to configure the table that
|
|
* will be created.
|
|
*
|
|
* @param creator the body object that will own the new table.
|
|
* @param config the configuration of the game to be created.
|
|
*
|
|
* @return the id of the newly created table.
|
|
*
|
|
* @exception InvocationException thrown if the table creation was
|
|
* not able processed for some reason. The explanation will be
|
|
* provided in the message data of the exception.
|
|
*/
|
|
public int createTable (BodyObject creator, GameConfig config)
|
|
throws InvocationException
|
|
{
|
|
// make sure the game config implements TableConfig
|
|
if (!(config instanceof TableConfig)) {
|
|
Log.warning("Requested to matchmake a non-table game " +
|
|
"using the table services [creator=" + creator +
|
|
", lobby=" + _plobj.getOid() +
|
|
", config=" + config + "].");
|
|
throw new InvocationException(INTERNAL_ERROR);
|
|
}
|
|
|
|
// make sure the creator is an occupant of the lobby in which
|
|
// they are requesting to create a table
|
|
if (!_plobj.occupants.contains(creator.getOid())) {
|
|
Log.warning("Requested to create a table in a lobby not " +
|
|
"occupied by the creator [creator=" + creator +
|
|
", loboid=" + _plobj.getOid() + "].");
|
|
throw new InvocationException(INTERNAL_ERROR);
|
|
}
|
|
|
|
// create a brand spanking new table
|
|
Table table = new Table(_plobj.getOid(), config);
|
|
|
|
// stick the creator into the first non-AI position
|
|
int cpos = (config.ais == null) ? 0 : config.ais.length;
|
|
String error =
|
|
table.setOccupant(cpos, creator.username, creator.getOid());
|
|
if (error != null) {
|
|
Log.warning("Unable to add creator to position zero of " +
|
|
"table!? [table=" + table + ", creator=" + creator +
|
|
", error=" + error + "].");
|
|
// bail out now and abort the table creation process
|
|
throw new InvocationException(error);
|
|
}
|
|
|
|
// stick the table into the table lobby object
|
|
_tlobj.addToTables(table);
|
|
|
|
// make a mapping from the creator to this table
|
|
_boidMap.put(creator.getOid(), table);
|
|
|
|
// also stick it into our tables tables
|
|
_tables.put(table.getTableId(), table);
|
|
|
|
// if the table has only one seat, start the game immediately
|
|
if (table.shouldBeStarted()) {
|
|
createGame(table);
|
|
}
|
|
|
|
// finally let the caller know what the new table id is
|
|
return table.getTableId();
|
|
}
|
|
|
|
/**
|
|
* Requests that the specified user be added to the specified table at
|
|
* the specified position. If the user successfully joins the table,
|
|
* the function will return normally. If they are not able to join for
|
|
* some reason (the slot is already full, etc.), a {@link
|
|
* InvocationException} will be thrown with a message code that
|
|
* describes the reason for failure. If the user does successfully
|
|
* join, they will be added to the table entry in the tables set in
|
|
* the place object that is hosting the table.
|
|
*
|
|
* @param joiner the body object of the user that wishes to join the
|
|
* table.
|
|
* @param tableId the id of the table to be joined.
|
|
* @param position the position at which to join the table.
|
|
*
|
|
* @exception InvocationException thrown if the joining was not able
|
|
* processed for some reason. The explanation will be provided in the
|
|
* message data of the exception.
|
|
*/
|
|
public void joinTable (BodyObject joiner, int tableId, int position)
|
|
throws InvocationException
|
|
{
|
|
// look the table up
|
|
Table table = (Table)_tables.get(tableId);
|
|
if (table == null) {
|
|
throw new InvocationException(NO_SUCH_TABLE);
|
|
}
|
|
|
|
// request that the user be added to the table at that position
|
|
String error =
|
|
table.setOccupant(position, joiner.username, joiner.getOid());
|
|
// if that failed, report the error
|
|
if (error != null) {
|
|
throw new InvocationException(error);
|
|
}
|
|
|
|
// if the table is sufficiently full, start the game automatically
|
|
if (table.shouldBeStarted()) {
|
|
createGame(table);
|
|
} else {
|
|
// make a mapping from this occupant to this table
|
|
_boidMap.put(joiner.getOid(), table);
|
|
}
|
|
|
|
// update the table in the lobby
|
|
_tlobj.updateTables(table);
|
|
}
|
|
|
|
/**
|
|
* Requests that the specified user be removed from the specified
|
|
* table. If the user successfully leaves the table, the function will
|
|
* return normally. If they are not able to leave for some reason
|
|
* (they aren't sitting at the table, etc.), a {@link
|
|
* InvocationException} will be thrown with a message code that
|
|
* describes the reason for failure.
|
|
*
|
|
* @param leaver the body object of the user that wishes to leave the
|
|
* table.
|
|
* @param tableId the id of the table to be left.
|
|
*
|
|
* @exception InvocationException thrown if the leaving was not able
|
|
* processed for some reason. The explanation will be provided in the
|
|
* message data of the exception.
|
|
*/
|
|
public void leaveTable (BodyObject leaver, int tableId)
|
|
throws InvocationException
|
|
{
|
|
// look the table up
|
|
Table table = (Table)_tables.get(tableId);
|
|
if (table == null) {
|
|
throw new InvocationException(NO_SUCH_TABLE);
|
|
}
|
|
|
|
// request that the user be removed from the table
|
|
if (!table.clearOccupant(leaver.username)) {
|
|
throw new InvocationException(NOT_AT_TABLE);
|
|
}
|
|
|
|
// remove the mapping from this user to the table
|
|
if (_boidMap.remove(leaver.getOid()) == null) {
|
|
Log.warning("No body to table mapping to clear? " +
|
|
"[leaver=" + leaver + ", table=" + table + "].");
|
|
}
|
|
|
|
// either update or delete the table depending on whether or not
|
|
// we just removed the last occupant
|
|
if (table.isEmpty()) {
|
|
purgeTable(table);
|
|
} else {
|
|
_tlobj.updateTables(table);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes the table from all of our internal tables and from its
|
|
* lobby's distributed object.
|
|
*/
|
|
protected void purgeTable (Table table)
|
|
{
|
|
// remove the table from our tables table
|
|
_tables.remove(table.getTableId());
|
|
|
|
// clear out all matching entries in the boid map
|
|
for (int i = 0; i < table.bodyOids.length; i++) {
|
|
_boidMap.remove(table.bodyOids[i]);
|
|
}
|
|
|
|
// remove the table from the lobby object
|
|
_tlobj.removeFromTables(table.tableId);
|
|
}
|
|
|
|
/**
|
|
* Called when we're ready to create a game (either an invitation has
|
|
* been accepted or a table is ready to start. If there is a problem
|
|
* creating the game manager, it should be reported in the logs.
|
|
*/
|
|
protected void createGame (final Table table)
|
|
throws InvocationException
|
|
{
|
|
// fill the players array into the game config
|
|
table.config.players = table.getPlayers();
|
|
|
|
PlaceRegistry.CreationObserver obs =
|
|
new PlaceRegistry.CreationObserver() {
|
|
public void placeCreated (PlaceObject plobj, PlaceManager pmgr) {
|
|
gameCreated(table, plobj);
|
|
}
|
|
};
|
|
try {
|
|
CrowdServer.plreg.createPlace(table.config, obs);
|
|
} catch (Throwable t) {
|
|
Log.warning("Failed to create manager for game " +
|
|
"[config=" + table.config + "]: " + t);
|
|
throw new InvocationException(INTERNAL_ERROR);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when our game has been created, we take this opportunity to
|
|
* clean up the table and transition it to "in play" mode.
|
|
*/
|
|
protected void gameCreated (Table table, PlaceObject plobj)
|
|
{
|
|
// update the table with the newly created game object
|
|
table.gameOid = plobj.getOid();
|
|
|
|
// clear the occupant to table mappings as this game is underway
|
|
for (int i = 0; i < table.bodyOids.length; i++) {
|
|
_boidMap.remove(table.bodyOids[i]);
|
|
}
|
|
|
|
// add an object death listener to unmap the table when the game
|
|
// finally goes away
|
|
plobj.addListener(new ObjectDeathListener() {
|
|
public void objectDestroyed (ObjectDestroyedEvent event) {
|
|
unmapTable(event.getTargetOid());
|
|
}
|
|
});
|
|
|
|
// and then update the lobby object that contains the table
|
|
_tlobj.updateTables(table);
|
|
}
|
|
|
|
/**
|
|
* Called when a game created from a table managed by this table
|
|
* manager was destroyed. We remove the associated table.
|
|
*/
|
|
protected void unmapTable (int gameOid)
|
|
{
|
|
// look through our tables table for a table with a matching game
|
|
Iterator iter = _tables.values().iterator();
|
|
while (iter.hasNext()) {
|
|
Table table = (Table)iter.next();
|
|
if (table.gameOid == gameOid) {
|
|
purgeTable(table);
|
|
return; // all done
|
|
}
|
|
}
|
|
|
|
Log.warning("Requested to unmap table that wasn't mapped " +
|
|
"[gameOid=" + gameOid + "].");
|
|
}
|
|
|
|
// documentation inherited
|
|
public void objectAdded (ObjectAddedEvent event)
|
|
{
|
|
// nothing doing
|
|
}
|
|
|
|
// documentation inherited
|
|
public void objectRemoved (ObjectRemovedEvent event)
|
|
{
|
|
// if an occupant departed, see if they are in a pending table
|
|
if (!event.getName().equals(PlaceObject.OCCUPANTS)) {
|
|
return;
|
|
}
|
|
|
|
// look up the table to which this occupant is mapped
|
|
int bodyOid = event.getOid();
|
|
Table pender = (Table)_boidMap.remove(bodyOid);
|
|
if (pender == null) {
|
|
return;
|
|
}
|
|
|
|
// remove this occupant from the table
|
|
if (!pender.clearOccupant(bodyOid)) {
|
|
Log.warning("Attempt to remove body from mapped table failed " +
|
|
"[table=" + pender + ", bodyOid=" + bodyOid + "].");
|
|
return;
|
|
}
|
|
|
|
// either update or delete the table depending on whether or not
|
|
// we just removed the last occupant
|
|
if (pender.isEmpty()) {
|
|
purgeTable(pender);
|
|
} else {
|
|
_tlobj.updateTables(pender);
|
|
}
|
|
}
|
|
|
|
/** A reference to the place object in which we're managing tables. */
|
|
protected PlaceObject _plobj;
|
|
|
|
/** A reference to our place object casted to a table lobby object. */
|
|
protected TableLobbyObject _tlobj;
|
|
|
|
/** The table of pending tables. */
|
|
protected HashIntMap _tables = new HashIntMap();
|
|
|
|
/** A mapping from body oid to table. */
|
|
protected HashIntMap _boidMap = new HashIntMap();
|
|
}
|