packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.
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realize I will probably have to change it further.
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more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
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GameManager.setPlayers(), now it is simply provided as part of the game
config object which is cleaner and makes the information available during
the initialization and permissions checking phases.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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it into its own table manager class so that each place manager that wishes
to perform table management can instantiate a table manager which can then
more easily track tables for that particular place.
Now handle occupants disappearing from pending tables properly. Still need
to sort out game object life-cycle tracking.
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