Commit Graph

15 Commits

Author SHA1 Message Date
Michael Bayne f2a9f7ed0d Further AI handling improvements.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3401 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-03-12 10:08:02 +00:00
Michael Bayne dbbd8e955f Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-03-03 19:36:34 +00:00
Michael Bayne c59290c91f Allow tables of one player which are started immediately.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3297 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-01-06 07:32:06 +00:00
Michael Bayne dd4ce23b93 Restructured table creation to allow it to be customized. Though I now
realize I will probably have to change it further.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3252 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-11-30 00:32:43 +00:00
Michael Bayne a9720fd905 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:21:06 +00:00
Michael Bayne 32dee3cbaf 405 modified source files and 17,367 lines of diffs later we now enforce
more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).

Dear God, let me never again make a change this large for the rest of my
mortal life.

Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2980 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-03-06 11:29:19 +00:00
Michael Bayne 30b02ababe Cleaned up the code to be more sensible.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2344 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-03-27 23:45:04 +00:00
Michael Bayne 37c4f866fd No longer do we set the players in an explicit call to
GameManager.setPlayers(), now it is simply provided as part of the game
config object which is cleaner and makes the information available during
the initialization and permissions checking phases.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1778 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-10-06 00:53:15 +00:00
Michael Bayne e54a4d41f4 The great invocation services rethink of 2002! Rearchitected the remote
method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1642 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-08-14 19:08:01 +00:00
Michael Bayne eb0f92fcef Brought things into line with new streaming world order.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1607 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-07-23 05:54:53 +00:00
Walter Korman a97e9db978 Moved remaining client.*Codes classes into their respective data packages
as they are intended to represent codes shared between the client and the
server.  Made correspondingly necessary changes throughout.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1240 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-04-15 16:28:05 +00:00
Michael Bayne b632510cb1 Javadoc edits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@576 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-26 01:40:22 +00:00
Michael Bayne afdba54f1c Remove the body to table mapping when a user leaves the table.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@565 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-25 23:02:17 +00:00
Michael Bayne 6cc3631d48 Rearrangements and added code to clean up after tables when their
associated games finally go away.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@548 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-24 01:14:38 +00:00
Michael Bayne a4ceafd268 Extracted server side of table management from the parlor manager and put
it into its own table manager class so that each place manager that wishes
to perform table management can instantiate a table manager which can then
more easily track tables for that particular place.

Now handle occupants disappearing from pending tables properly. Still need
to sort out game object life-cycle tracking.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@532 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-23 23:47:02 +00:00