Michael Bayne 6cccd396e6 Two fixes: use the high-performance timer if it's available and make our
frame tick interval 10ms on Windows because any non-multiple of 10 causes
the big fat fuckola in the form of heinously accelerated clock drift.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2751 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-08-08 21:41:10 +00:00
S
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Distributed application framework, good for MMOGs
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