Files
narya/src/java/com/threerings/media/util/FrameSequencer.java
T
Ray Greenwell 6a64d45eed bugfixes
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1704 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-09-17 21:58:25 +00:00

98 lines
3.2 KiB
Java

//
// $Id: FrameSequencer.java,v 1.2 2002/09/17 21:58:25 ray Exp $
package com.threerings.media.util;
import com.threerings.media.util.MultiFrameImage;
/**
* Used to control animation timing when displaying a {@link
* MultiFrameImage}. This interface allows for constant framerates, or
* more sophisticated animation timing.
*/
public interface FrameSequencer
{
/**
* Called prior to the execution of an animation sequence (not
* necessarily immediately, so time stamps should be obtained in the
* first call to tick).
*
* @param source the multie-frame image that is providing the
* animation frames.
*/
public void init (MultiFrameImage source);
/**
* Called every display frame, the frame sequencer should return the
* index of the animation frame that should be displayed during this
* tick. If the sequencer returns -1, it is taken as an indication
* that the animation is finished and should be stopped.
*/
public int tick (long tickStamp);
/**
* Called if the display is paused for some length of time and then
* unpaused. Sequencers should adjust any time stamps they are
* maintaining internally by the delta so that time maintains the
* illusion of flowing smoothly forward.
*/
public void fastForward (long timeDelta);
/**
* A frame sequencer that delivers a constant frame rate in either one
* shot or looping mode.
*/
public static class ConstantRate implements FrameSequencer
{
/**
* Creates a constant rate frame sequencer with the desired target
* frames per second.
*
* @param framesPerSecond the target frames per second.
* @param loop if false, the sequencer will report the end of
* the animation after progressing through all of the frames once,
* otherwise it will loop indefinitely.
*/
public ConstantRate (double framesPerSecond, boolean loop)
{
_millisPerFrame = (long)(1000d / framesPerSecond);
_loop = loop;
}
// documentation inherited from interface
public void init (MultiFrameImage source)
{
_frameCount = source.getFrameCount();
_startStamp = 0l;
}
// documentation inherited from interface
public int tick (long tickStamp)
{
// obtain our starting timestamp if we don't already have one
if (_startStamp == 0) {
_startStamp = tickStamp;
}
// compute our current frame index
int frameIdx = (int)((tickStamp - _startStamp) / _millisPerFrame);
// if we're not looping and we've exhausted our frames, we
// return -1 to indicate that the animation should stop
return (_loop || frameIdx < _frameCount) ? (frameIdx % _frameCount)
: -1;
}
// documentation inherited from interface
public void fastForward (long timeDelta)
{
_startStamp += timeDelta;
}
protected long _millisPerFrame;
protected boolean _loop;
protected int _frameCount;
protected long _startStamp;
}
}