// // $Id: FrameSequencer.java,v 1.2 2002/09/17 21:58:25 ray Exp $ package com.threerings.media.util; import com.threerings.media.util.MultiFrameImage; /** * Used to control animation timing when displaying a {@link * MultiFrameImage}. This interface allows for constant framerates, or * more sophisticated animation timing. */ public interface FrameSequencer { /** * Called prior to the execution of an animation sequence (not * necessarily immediately, so time stamps should be obtained in the * first call to tick). * * @param source the multie-frame image that is providing the * animation frames. */ public void init (MultiFrameImage source); /** * Called every display frame, the frame sequencer should return the * index of the animation frame that should be displayed during this * tick. If the sequencer returns -1, it is taken as an indication * that the animation is finished and should be stopped. */ public int tick (long tickStamp); /** * Called if the display is paused for some length of time and then * unpaused. Sequencers should adjust any time stamps they are * maintaining internally by the delta so that time maintains the * illusion of flowing smoothly forward. */ public void fastForward (long timeDelta); /** * A frame sequencer that delivers a constant frame rate in either one * shot or looping mode. */ public static class ConstantRate implements FrameSequencer { /** * Creates a constant rate frame sequencer with the desired target * frames per second. * * @param framesPerSecond the target frames per second. * @param loop if false, the sequencer will report the end of * the animation after progressing through all of the frames once, * otherwise it will loop indefinitely. */ public ConstantRate (double framesPerSecond, boolean loop) { _millisPerFrame = (long)(1000d / framesPerSecond); _loop = loop; } // documentation inherited from interface public void init (MultiFrameImage source) { _frameCount = source.getFrameCount(); _startStamp = 0l; } // documentation inherited from interface public int tick (long tickStamp) { // obtain our starting timestamp if we don't already have one if (_startStamp == 0) { _startStamp = tickStamp; } // compute our current frame index int frameIdx = (int)((tickStamp - _startStamp) / _millisPerFrame); // if we're not looping and we've exhausted our frames, we // return -1 to indicate that the animation should stop return (_loop || frameIdx < _frameCount) ? (frameIdx % _frameCount) : -1; } // documentation inherited from interface public void fastForward (long timeDelta) { _startStamp += timeDelta; } protected long _millisPerFrame; protected boolean _loop; protected int _frameCount; protected long _startStamp; } }