Files
narya/src/java/com/threerings/jme/sprite/Path.java
T
Michael Bayne 78d32af2f9 Separate our scene graph into user interface and geometry, reflect that in
the services we make available via the context. Added a sprite and path
framework not wildly unlike that in media but based around the JME
primitives.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3532 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-01 23:42:46 +00:00

52 lines
1.5 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.scene.Controller;
/**
* Defines a framework for moving sprites around and notifying interested
* parties when the sprite has completed its path or if the path has been
* cancelled.
*/
public abstract class Path extends Controller
{
/**
* Creates and initializes this path with the sprite it will be
* manipulating.
*/
protected Path (Sprite sprite)
{
_sprite = sprite;
}
/**
* Called when this path is removed from its sprite (either due to
* completion or cancellation).
*/
public void wasRemoved ()
{
}
protected Sprite _sprite;
}