5c055d21a6
action cache. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2118 542714f4-19e9-0310-aa3c-eee0fc999fb1
285 lines
10 KiB
Java
285 lines
10 KiB
Java
//
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// $Id: CharacterManager.java,v 1.30 2003/01/13 22:53:04 mdb Exp $
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package com.threerings.cast;
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import java.util.Iterator;
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import java.util.HashMap;
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import com.samskivert.util.ConfigUtil;
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import com.samskivert.util.LRUHashMap;
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import com.samskivert.util.StringUtil;
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import com.samskivert.util.Throttle;
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import com.samskivert.util.Tuple;
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import com.threerings.media.image.Colorization;
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import com.threerings.media.image.ImageManager;
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import com.threerings.util.DirectionCodes;
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import com.threerings.cast.CompositedActionFrames.ComponentFrames;
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import com.threerings.cast.Log;
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/**
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* The character manager provides facilities for constructing sprites that
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* are used to represent characters in a scene. It also handles the
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* compositing and caching of composited character animations.
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*/
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public class CharacterManager
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implements DirectionCodes
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{
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/**
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* Constructs the character manager.
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*/
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public CharacterManager (ImageManager imgr, ComponentRepository crepo)
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{
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// keep these around
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_imgr = imgr;
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_crepo = crepo;
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// populate our actions table
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Iterator iter = crepo.enumerateActionSequences();
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while (iter.hasNext()) {
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ActionSequence action = (ActionSequence)iter.next();
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_actions.put(action.name, action);
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}
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// create our in-memory action cache
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int acsize = ConfigUtil.getSystemProperty(
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"narya.cast.action_cache_size", DEFAULT_ACTION_CACHE_SIZE);
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Log.debug("Creating action cache [size=" + acsize + "].");
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_frames = new LRUHashMap(acsize);
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_frames.setTracking(true); // TODO
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}
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/**
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* Instructs the character manager to construct instances of this
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* derived class of {@link CharacterSprite} when creating new sprites.
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*
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* @exception IllegalArgumentException thrown if the supplied class
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* does not derive from {@link CharacterSprite}.
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*/
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public void setCharacterClass (Class charClass)
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{
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// sanity check
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if (!CharacterSprite.class.isAssignableFrom(charClass)) {
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String errmsg = "Requested to use character sprite class that " +
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"does not derive from CharacterSprite " +
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"[class=" + charClass.getName() + "].";
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throw new IllegalArgumentException(errmsg);
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}
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// make a note of it
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_charClass = charClass;
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}
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/**
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* Instructs the character manager to use the provided cache for
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* composited action animations.
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*/
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public void setActionCache (ActionCache cache)
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{
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_acache = cache;
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}
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/**
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* Returns a {@link CharacterSprite} representing the character
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* described by the given {@link CharacterDescriptor}, or
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* <code>null</code> if an error occurs.
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*
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* @param desc the character descriptor.
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*/
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public CharacterSprite getCharacter (CharacterDescriptor desc)
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{
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return getCharacter(desc, _charClass);
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}
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/**
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* Returns a {@link CharacterSprite} representing the character
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* described by the given {@link CharacterDescriptor}, or
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* <code>null</code> if an error occurs.
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*
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* @param desc the character descriptor.
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* @param charClass the {@link CharacterSprite} derived class that
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* should be instantiated instead of the configured default (which is
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* set via {@link #setCharacterClass}).
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*/
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public CharacterSprite getCharacter (CharacterDescriptor desc,
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Class charClass)
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{
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try {
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CharacterSprite sprite = (CharacterSprite)
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charClass.newInstance();
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sprite.init(desc, this);
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return sprite;
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} catch (Exception e) {
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Log.warning("Failed to instantiate character sprite " +
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"[e=" + e + "].");
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Log.logStackTrace(e);
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return null;
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}
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}
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/**
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* Informs the character manager that the action sequence for the
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* given character descriptor is likely to be needed in the near
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* future and so any efforts that can be made to load it into the
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* action sequence cache in advance should be undertaken.
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*
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* <p> This will eventually be revamped to spiffily load action
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* sequences in the background.
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*/
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public void resolveActionSequence (CharacterDescriptor desc, String action)
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{
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try {
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if (getActionFrames(desc, action) == null) {
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Log.warning("Failed to resolve action sequence " +
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"[desc=" + desc + ", action=" + action + "].");
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}
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} catch (NoSuchComponentException nsce) {
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Log.warning("Failed to resolve action sequence " +
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"[nsce=" + nsce + "].");
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}
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}
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/**
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* Returns the action sequence instance with the specified name or
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* null if no such sequence exists.
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*/
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protected ActionSequence getActionSequence (String action)
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{
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return (ActionSequence)_actions.get(action);
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}
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/**
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* Obtains the composited animation frames for the specified action
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* for a character with the specified descriptor. The resulting
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* composited animation will be cached.
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*
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* @exception NoSuchComponentException thrown if any of the components
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* in the supplied descriptor do not exist.
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* @exception IllegalArgumentException thrown if any of the components
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* referenced in the descriptor do not support the specified action.
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*/
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protected ActionFrames getActionFrames (
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CharacterDescriptor descrip, String action)
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throws NoSuchComponentException
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{
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// first check the in-memory cache; which is keyed on both values
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Tuple key = new Tuple(descrip, action);
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ActionFrames frames = (ActionFrames)_frames.get(key);
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// next check the disk cache
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if (frames == null && _acache != null) {
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frames = _acache.getActionFrames(descrip, action);
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// cache the result in memory
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_frames.put(key, frames);
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}
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// if that failed, we'll just have to generate the danged things
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if (frames == null) {
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// do the compositing
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frames = createCompositeFrames(descrip, action);
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// cache the result on disk if we've got such a cache
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if (_acache != null) {
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_acache.cacheActionFrames(descrip, action, frames);
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}
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// cache the result in memory as well
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_frames.put(key, frames);
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}
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// periodically report our action cache performance
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if (!_cacheStatThrottle.throttleOp()) {
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long size = getEstimatedCacheMemoryUsage();
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int[] eff = _frames.getTrackedEffectiveness();
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Log.debug("CharacterManager LRU " +
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"[mem=" + (size / 1024) + "k, size=" + _frames.size() +
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", hits=" + eff[0] + ", misses=" + eff[1] + "].");
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}
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return frames;
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}
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/**
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* Returns the estimated memory usage in bytes for all images
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* currently cached by the cached action frames.
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*/
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protected long getEstimatedCacheMemoryUsage ()
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{
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long size = 0;
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Iterator iter = _frames.values().iterator();
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while (iter.hasNext()) {
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ActionFrames frame = (ActionFrames)iter.next();
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size += frame.getEstimatedMemoryUsage();
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}
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return size;
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}
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/**
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* Generates the composited animation frames for the specified action
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* for a character with the specified descriptor.
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*
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* @exception NoSuchComponentException thrown if any of the components
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* in the supplied descriptor do not exist.
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* @exception IllegalArgumentException thrown if any of the components
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* referenced in the descriptor do not support the specified action.
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*/
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protected ActionFrames createCompositeFrames (
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CharacterDescriptor descrip, String action)
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throws NoSuchComponentException
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{
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int[] cids = descrip.getComponentIds();
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int ccount = cids.length;
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Colorization[][] zations = descrip.getColorizations();
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Log.debug("Compositing action [action=" + action +
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", descrip=" + descrip + "].");
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// create colorized versions of all of the source action frames
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ComponentFrames[] sources = new ComponentFrames[ccount];
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for (int ii = 0; ii < ccount; ii++) {
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sources[ii] = new ComponentFrames();
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sources[ii].ccomp = _crepo.getComponent(cids[ii]);
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ActionFrames source = sources[ii].ccomp.getFrames(action);
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if (source == null) {
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String errmsg = "Cannot composite action frames; no such " +
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"action for component [action=" + action +
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", desc=" + descrip + ", comp=" + sources[ii].ccomp + "]";
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throw new RuntimeException(errmsg);
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}
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sources[ii].frames = (zations == null || zations[ii] == null) ?
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source : source.cloneColorized(zations[ii]);
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}
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// use those to create an entity that will lazily composite things
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// together as they are needed
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return new CompositedActionFrames(_imgr, action, sources);
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}
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/** The image manager with whom we interact. */
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protected ImageManager _imgr;
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/** The component repository. */
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protected ComponentRepository _crepo;
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/** A table of our action sequences. */
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protected HashMap _actions = new HashMap();
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/** A cache of composited animation frames. */
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protected LRUHashMap _frames;
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/** The character class to be created. */
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protected Class _charClass = CharacterSprite.class;
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/** The action animation cache, if we have one. */
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protected ActionCache _acache;
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/** Throttle our cache status logging to once every 30 seconds. */
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protected Throttle _cacheStatThrottle = new Throttle(1, 30000L);
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/** The number of actions to cache before we start clearing them
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* out. */
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protected static final int DEFAULT_ACTION_CACHE_SIZE = 30;
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}
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