// // $Id: CharacterManager.java,v 1.30 2003/01/13 22:53:04 mdb Exp $ package com.threerings.cast; import java.util.Iterator; import java.util.HashMap; import com.samskivert.util.ConfigUtil; import com.samskivert.util.LRUHashMap; import com.samskivert.util.StringUtil; import com.samskivert.util.Throttle; import com.samskivert.util.Tuple; import com.threerings.media.image.Colorization; import com.threerings.media.image.ImageManager; import com.threerings.util.DirectionCodes; import com.threerings.cast.CompositedActionFrames.ComponentFrames; import com.threerings.cast.Log; /** * The character manager provides facilities for constructing sprites that * are used to represent characters in a scene. It also handles the * compositing and caching of composited character animations. */ public class CharacterManager implements DirectionCodes { /** * Constructs the character manager. */ public CharacterManager (ImageManager imgr, ComponentRepository crepo) { // keep these around _imgr = imgr; _crepo = crepo; // populate our actions table Iterator iter = crepo.enumerateActionSequences(); while (iter.hasNext()) { ActionSequence action = (ActionSequence)iter.next(); _actions.put(action.name, action); } // create our in-memory action cache int acsize = ConfigUtil.getSystemProperty( "narya.cast.action_cache_size", DEFAULT_ACTION_CACHE_SIZE); Log.debug("Creating action cache [size=" + acsize + "]."); _frames = new LRUHashMap(acsize); _frames.setTracking(true); // TODO } /** * Instructs the character manager to construct instances of this * derived class of {@link CharacterSprite} when creating new sprites. * * @exception IllegalArgumentException thrown if the supplied class * does not derive from {@link CharacterSprite}. */ public void setCharacterClass (Class charClass) { // sanity check if (!CharacterSprite.class.isAssignableFrom(charClass)) { String errmsg = "Requested to use character sprite class that " + "does not derive from CharacterSprite " + "[class=" + charClass.getName() + "]."; throw new IllegalArgumentException(errmsg); } // make a note of it _charClass = charClass; } /** * Instructs the character manager to use the provided cache for * composited action animations. */ public void setActionCache (ActionCache cache) { _acache = cache; } /** * Returns a {@link CharacterSprite} representing the character * described by the given {@link CharacterDescriptor}, or * null if an error occurs. * * @param desc the character descriptor. */ public CharacterSprite getCharacter (CharacterDescriptor desc) { return getCharacter(desc, _charClass); } /** * Returns a {@link CharacterSprite} representing the character * described by the given {@link CharacterDescriptor}, or * null if an error occurs. * * @param desc the character descriptor. * @param charClass the {@link CharacterSprite} derived class that * should be instantiated instead of the configured default (which is * set via {@link #setCharacterClass}). */ public CharacterSprite getCharacter (CharacterDescriptor desc, Class charClass) { try { CharacterSprite sprite = (CharacterSprite) charClass.newInstance(); sprite.init(desc, this); return sprite; } catch (Exception e) { Log.warning("Failed to instantiate character sprite " + "[e=" + e + "]."); Log.logStackTrace(e); return null; } } /** * Informs the character manager that the action sequence for the * given character descriptor is likely to be needed in the near * future and so any efforts that can be made to load it into the * action sequence cache in advance should be undertaken. * *

This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { Log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { Log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ protected ActionSequence getActionSequence (String action) { return (ActionSequence)_actions.get(action); } /** * Obtains the composited animation frames for the specified action * for a character with the specified descriptor. The resulting * composited animation will be cached. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames getActionFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { // first check the in-memory cache; which is keyed on both values Tuple key = new Tuple(descrip, action); ActionFrames frames = (ActionFrames)_frames.get(key); // next check the disk cache if (frames == null && _acache != null) { frames = _acache.getActionFrames(descrip, action); // cache the result in memory _frames.put(key, frames); } // if that failed, we'll just have to generate the danged things if (frames == null) { // do the compositing frames = createCompositeFrames(descrip, action); // cache the result on disk if we've got such a cache if (_acache != null) { _acache.cacheActionFrames(descrip, action, frames); } // cache the result in memory as well _frames.put(key, frames); } // periodically report our action cache performance if (!_cacheStatThrottle.throttleOp()) { long size = getEstimatedCacheMemoryUsage(); int[] eff = _frames.getTrackedEffectiveness(); Log.debug("CharacterManager LRU " + "[mem=" + (size / 1024) + "k, size=" + _frames.size() + ", hits=" + eff[0] + ", misses=" + eff[1] + "]."); } return frames; } /** * Returns the estimated memory usage in bytes for all images * currently cached by the cached action frames. */ protected long getEstimatedCacheMemoryUsage () { long size = 0; Iterator iter = _frames.values().iterator(); while (iter.hasNext()) { ActionFrames frame = (ActionFrames)iter.next(); size += frame.getEstimatedMemoryUsage(); } return size; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); Log.debug("Compositing action [action=" + action + ", descrip=" + descrip + "]."); // create colorized versions of all of the source action frames ComponentFrames[] sources = new ComponentFrames[ccount]; for (int ii = 0; ii < ccount; ii++) { sources[ii] = new ComponentFrames(); sources[ii].ccomp = _crepo.getComponent(cids[ii]); ActionFrames source = sources[ii].ccomp.getFrames(action); if (source == null) { String errmsg = "Cannot composite action frames; no such " + "action for component [action=" + action + ", desc=" + descrip + ", comp=" + sources[ii].ccomp + "]"; throw new RuntimeException(errmsg); } sources[ii].frames = (zations == null || zations[ii] == null) ? source : source.cloneColorized(zations[ii]); } // use those to create an entity that will lazily composite things // together as they are needed return new CompositedActionFrames(_imgr, action, sources); } /** The image manager with whom we interact. */ protected ImageManager _imgr; /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected HashMap _actions = new HashMap(); /** A cache of composited animation frames. */ protected LRUHashMap _frames; /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; /** Throttle our cache status logging to once every 30 seconds. */ protected Throttle _cacheStatThrottle = new Throttle(1, 30000L); /** The number of actions to cache before we start clearing them * out. */ protected static final int DEFAULT_ACTION_CACHE_SIZE = 30; }