//
// $Id: CharacterManager.java,v 1.30 2003/01/13 22:53:04 mdb Exp $
package com.threerings.cast;
import java.util.Iterator;
import java.util.HashMap;
import com.samskivert.util.ConfigUtil;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Throttle;
import com.samskivert.util.Tuple;
import com.threerings.media.image.Colorization;
import com.threerings.media.image.ImageManager;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
import com.threerings.cast.Log;
/**
* The character manager provides facilities for constructing sprites that
* are used to represent characters in a scene. It also handles the
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
*/
public CharacterManager (ImageManager imgr, ComponentRepository crepo)
{
// keep these around
_imgr = imgr;
_crepo = crepo;
// populate our actions table
Iterator iter = crepo.enumerateActionSequences();
while (iter.hasNext()) {
ActionSequence action = (ActionSequence)iter.next();
_actions.put(action.name, action);
}
// create our in-memory action cache
int acsize = ConfigUtil.getSystemProperty(
"narya.cast.action_cache_size", DEFAULT_ACTION_CACHE_SIZE);
Log.debug("Creating action cache [size=" + acsize + "].");
_frames = new LRUHashMap(acsize);
_frames.setTracking(true); // TODO
}
/**
* Instructs the character manager to construct instances of this
* derived class of {@link CharacterSprite} when creating new sprites.
*
* @exception IllegalArgumentException thrown if the supplied class
* does not derive from {@link CharacterSprite}.
*/
public void setCharacterClass (Class charClass)
{
// sanity check
if (!CharacterSprite.class.isAssignableFrom(charClass)) {
String errmsg = "Requested to use character sprite class that " +
"does not derive from CharacterSprite " +
"[class=" + charClass.getName() + "].";
throw new IllegalArgumentException(errmsg);
}
// make a note of it
_charClass = charClass;
}
/**
* Instructs the character manager to use the provided cache for
* composited action animations.
*/
public void setActionCache (ActionCache cache)
{
_acache = cache;
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* null if an error occurs.
*
* @param desc the character descriptor.
*/
public CharacterSprite getCharacter (CharacterDescriptor desc)
{
return getCharacter(desc, _charClass);
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* null if an error occurs.
*
* @param desc the character descriptor.
* @param charClass the {@link CharacterSprite} derived class that
* should be instantiated instead of the configured default (which is
* set via {@link #setCharacterClass}).
*/
public CharacterSprite getCharacter (CharacterDescriptor desc,
Class charClass)
{
try {
CharacterSprite sprite = (CharacterSprite)
charClass.newInstance();
sprite.init(desc, this);
return sprite;
} catch (Exception e) {
Log.warning("Failed to instantiate character sprite " +
"[e=" + e + "].");
Log.logStackTrace(e);
return null;
}
}
/**
* Informs the character manager that the action sequence for the
* given character descriptor is likely to be needed in the near
* future and so any efforts that can be made to load it into the
* action sequence cache in advance should be undertaken.
*
*
This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { Log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { Log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ protected ActionSequence getActionSequence (String action) { return (ActionSequence)_actions.get(action); } /** * Obtains the composited animation frames for the specified action * for a character with the specified descriptor. The resulting * composited animation will be cached. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames getActionFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { // first check the in-memory cache; which is keyed on both values Tuple key = new Tuple(descrip, action); ActionFrames frames = (ActionFrames)_frames.get(key); // next check the disk cache if (frames == null && _acache != null) { frames = _acache.getActionFrames(descrip, action); // cache the result in memory _frames.put(key, frames); } // if that failed, we'll just have to generate the danged things if (frames == null) { // do the compositing frames = createCompositeFrames(descrip, action); // cache the result on disk if we've got such a cache if (_acache != null) { _acache.cacheActionFrames(descrip, action, frames); } // cache the result in memory as well _frames.put(key, frames); } // periodically report our action cache performance if (!_cacheStatThrottle.throttleOp()) { long size = getEstimatedCacheMemoryUsage(); int[] eff = _frames.getTrackedEffectiveness(); Log.debug("CharacterManager LRU " + "[mem=" + (size / 1024) + "k, size=" + _frames.size() + ", hits=" + eff[0] + ", misses=" + eff[1] + "]."); } return frames; } /** * Returns the estimated memory usage in bytes for all images * currently cached by the cached action frames. */ protected long getEstimatedCacheMemoryUsage () { long size = 0; Iterator iter = _frames.values().iterator(); while (iter.hasNext()) { ActionFrames frame = (ActionFrames)iter.next(); size += frame.getEstimatedMemoryUsage(); } return size; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); Log.debug("Compositing action [action=" + action + ", descrip=" + descrip + "]."); // create colorized versions of all of the source action frames ComponentFrames[] sources = new ComponentFrames[ccount]; for (int ii = 0; ii < ccount; ii++) { sources[ii] = new ComponentFrames(); sources[ii].ccomp = _crepo.getComponent(cids[ii]); ActionFrames source = sources[ii].ccomp.getFrames(action); if (source == null) { String errmsg = "Cannot composite action frames; no such " + "action for component [action=" + action + ", desc=" + descrip + ", comp=" + sources[ii].ccomp + "]"; throw new RuntimeException(errmsg); } sources[ii].frames = (zations == null || zations[ii] == null) ? source : source.cloneColorized(zations[ii]); } // use those to create an entity that will lazily composite things // together as they are needed return new CompositedActionFrames(_imgr, action, sources); } /** The image manager with whom we interact. */ protected ImageManager _imgr; /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected HashMap _actions = new HashMap(); /** A cache of composited animation frames. */ protected LRUHashMap _frames; /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; /** Throttle our cache status logging to once every 30 seconds. */ protected Throttle _cacheStatThrottle = new Throttle(1, 30000L); /** The number of actions to cache before we start clearing them * out. */ protected static final int DEFAULT_ACTION_CACHE_SIZE = 30; }