Files
narya/src/java/com/threerings/puzzle/drop/client/PieceGroupAnimation.java
T
Michael Bayne 0e4771dbd0 Now that the drop code uses sprites to display pieces, the
PieceGroupAnimation is even simpler.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3125 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-09-20 22:17:54 +00:00

112 lines
3.6 KiB
Java

//
// $Id: PieceGroupAnimation.java,v 1.3 2004/09/20 22:17:54 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.drop.client;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.animation.Animation;
import com.threerings.media.sprite.ImageSprite;
import com.threerings.media.sprite.PathObserver;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.util.Path;
import com.threerings.puzzle.drop.data.DropBoard;
import com.threerings.puzzle.drop.data.DropPieceCodes;
/**
* Animates all the pieces on a puzzle board doing some sort of global
* effect like all flying into place or out into the ether.
*/
public abstract class PieceGroupAnimation extends Animation
implements PathObserver
{
/**
* Creates a piece group animation which must be initialized with a
* subsequent call to {@link #init}.
*/
public PieceGroupAnimation (DropBoardView view, DropBoard board)
{
super(new Rectangle(0, 0, 0, 0)); // we don't render ourselves
_view = view;
_board = board;
}
// documentation inherited
public void tick (long tickStamp)
{
// nothing doing
}
// documentation inherited
public void paint (Graphics2D gfx)
{
// nothing doing
}
// documentation inherited from interface
public void pathCancelled (Sprite sprite, Path path)
{
_finished = (--_penders == 0);
}
// documentation inherited from interface
public void pathCompleted (Sprite sprite, Path path, long when)
{
_finished = (--_penders == 0);
}
// documentation inherited
protected void willStart (long tickStamp)
{
super.willStart(tickStamp);
// create an image sprite for every piece on the board and set
// them on their paths
int width = _board.getWidth(), height = _board.getHeight();
_sprites = new Sprite[width * height];
for (int yy = 0; yy < height; yy++) {
for (int xx = 0; xx < width; xx++) {
int spos = yy*width+xx;
_sprites[spos] = _view.getPieceSprite(xx, yy);
if (_sprites[spos] != null) {
configureSprite(_sprites[spos], xx, yy);
_sprites[spos].addSpriteObserver(this);
_penders++;
}
}
}
}
/**
* An animation must override this method to configure each sprite
* with a path, potentially a render order, and whatever other
* configurations are needed.
*/
protected abstract void configureSprite (Sprite sprite, int xx, int yy);
protected DropBoardView _view;
protected DropBoard _board;
protected Sprite[] _sprites;
protected int _penders;
}