0e4771dbd0
PieceGroupAnimation is even simpler. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3125 542714f4-19e9-0310-aa3c-eee0fc999fb1
112 lines
3.6 KiB
Java
112 lines
3.6 KiB
Java
//
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// $Id: PieceGroupAnimation.java,v 1.3 2004/09/20 22:17:54 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.drop.client;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import com.threerings.media.animation.Animation;
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import com.threerings.media.sprite.ImageSprite;
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import com.threerings.media.sprite.PathObserver;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.media.util.Path;
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import com.threerings.puzzle.drop.data.DropBoard;
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import com.threerings.puzzle.drop.data.DropPieceCodes;
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/**
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* Animates all the pieces on a puzzle board doing some sort of global
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* effect like all flying into place or out into the ether.
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*/
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public abstract class PieceGroupAnimation extends Animation
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implements PathObserver
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{
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/**
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* Creates a piece group animation which must be initialized with a
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* subsequent call to {@link #init}.
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*/
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public PieceGroupAnimation (DropBoardView view, DropBoard board)
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{
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super(new Rectangle(0, 0, 0, 0)); // we don't render ourselves
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_view = view;
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_board = board;
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}
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// documentation inherited
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public void tick (long tickStamp)
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{
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// nothing doing
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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// nothing doing
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}
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// documentation inherited from interface
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public void pathCancelled (Sprite sprite, Path path)
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{
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_finished = (--_penders == 0);
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}
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// documentation inherited from interface
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public void pathCompleted (Sprite sprite, Path path, long when)
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{
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_finished = (--_penders == 0);
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}
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// documentation inherited
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protected void willStart (long tickStamp)
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{
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super.willStart(tickStamp);
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// create an image sprite for every piece on the board and set
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// them on their paths
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int width = _board.getWidth(), height = _board.getHeight();
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_sprites = new Sprite[width * height];
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for (int yy = 0; yy < height; yy++) {
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for (int xx = 0; xx < width; xx++) {
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int spos = yy*width+xx;
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_sprites[spos] = _view.getPieceSprite(xx, yy);
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if (_sprites[spos] != null) {
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configureSprite(_sprites[spos], xx, yy);
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_sprites[spos].addSpriteObserver(this);
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_penders++;
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}
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}
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}
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}
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/**
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* An animation must override this method to configure each sprite
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* with a path, potentially a render order, and whatever other
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* configurations are needed.
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*/
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protected abstract void configureSprite (Sprite sprite, int xx, int yy);
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protected DropBoardView _view;
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protected DropBoard _board;
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protected Sprite[] _sprites;
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protected int _penders;
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}
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