// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import com.samskivert.util.LRUHashMap; import com.samskivert.util.RuntimeAdjust; import com.samskivert.util.StringUtil; import com.samskivert.util.Throttle; import com.samskivert.util.Tuple; import com.threerings.media.image.Colorization; import com.threerings.media.image.ImageManager; import com.threerings.util.DirectionCodes; import com.threerings.cast.CompositedActionFrames.ComponentFrames; import com.threerings.cast.Log; /** * The character manager provides facilities for constructing sprites that * are used to represent characters in a scene. It also handles the * compositing and caching of composited character animations. */ public class CharacterManager implements DirectionCodes { /** * Constructs the character manager. */ public CharacterManager (ImageManager imgr, ComponentRepository crepo) { // keep these around _imgr = imgr; _crepo = crepo; // populate our actions table Iterator iter = crepo.enumerateActionSequences(); while (iter.hasNext()) { ActionSequence action = (ActionSequence)iter.next(); _actions.put(action.name, action); } // create a cache for our composited action frames int acsize = _cacheSize.getValue(); Log.debug("Creating action cache [size=" + acsize + "k]."); _frameCache = new LRUHashMap(acsize*1024, new LRUHashMap.ItemSizer() { public int computeSize (Object value) { return (int)((CompositedMultiFrameImage) value).getEstimatedMemoryUsage(); } }); _frameCache.setTracking(true); // TODO } /** * Returns the component repository being used by this manager. */ public ComponentRepository getComponentRepository () { return _crepo; } /** * Instructs the character manager to construct instances of this * derived class of {@link CharacterSprite} when creating new sprites. * * @exception IllegalArgumentException thrown if the supplied class * does not derive from {@link CharacterSprite}. */ public void setCharacterClass (Class charClass) { // sanity check if (!CharacterSprite.class.isAssignableFrom(charClass)) { String errmsg = "Requested to use character sprite class that " + "does not derive from CharacterSprite " + "[class=" + charClass.getName() + "]."; throw new IllegalArgumentException(errmsg); } // make a note of it _charClass = charClass; } /** * Instructs the character manager to use the provided cache for * composited action animations. */ public void setActionCache (ActionCache cache) { _acache = cache; } /** * Returns a {@link CharacterSprite} representing the character * described by the given {@link CharacterDescriptor}, or * null if an error occurs. * * @param desc the character descriptor. */ public CharacterSprite getCharacter (CharacterDescriptor desc) { return getCharacter(desc, _charClass); } /** * Returns a {@link CharacterSprite} representing the character * described by the given {@link CharacterDescriptor}, or * null if an error occurs. * * @param desc the character descriptor. * @param charClass the {@link CharacterSprite} derived class that * should be instantiated instead of the configured default (which is * set via {@link #setCharacterClass}). */ public CharacterSprite getCharacter (CharacterDescriptor desc, Class charClass) { try { CharacterSprite sprite = (CharacterSprite) charClass.newInstance(); sprite.init(desc, this); return sprite; } catch (Exception e) { Log.warning("Failed to instantiate character sprite " + "[e=" + e + "]."); Log.logStackTrace(e); return null; } } /** * Obtains the composited animation frames for the specified action for a * character with the specified descriptor. The resulting composited * animation will be cached. * * @exception NoSuchComponentException thrown if any of the components in * the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ public ActionFrames getActionFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { Tuple key = new Tuple(descrip, action); ActionFrames frames = (ActionFrames)_actionFrames.get(key); if (frames == null) { // this doesn't actually composite the images, but prepares an // object to be able to do so frames = createCompositeFrames(descrip, action); _actionFrames.put(key, frames); } // periodically report our frame image cache performance if (!_cacheStatThrottle.throttleOp()) { long size = getEstimatedCacheMemoryUsage(); int[] eff = _frameCache.getTrackedEffectiveness(); Log.debug("CharacterManager LRU [mem=" + (size / 1024) + "k" + ", size=" + _frameCache.size() + ", hits=" + eff[0] + ", misses=" + eff[1] + "]."); } return frames; } /** * Informs the character manager that the action sequence for the * given character descriptor is likely to be needed in the near * future and so any efforts that can be made to load it into the * action sequence cache in advance should be undertaken. * *

This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { Log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { Log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ protected ActionSequence getActionSequence (String action) { return (ActionSequence)_actions.get(action); } /** * Returns the estimated memory usage in bytes for all images * currently cached by the cached action frames. */ protected long getEstimatedCacheMemoryUsage () { long size = 0; Iterator iter = _frameCache.values().iterator(); while (iter.hasNext()) { size += ((CompositedMultiFrameImage) iter.next()).getEstimatedMemoryUsage(); } return size; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected ActionFrames createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); Log.debug("Compositing action [action=" + action + ", descrip=" + descrip + "]."); // this will be used to construct any shadow layers HashMap shadows = null; // create colorized versions of all of the source action frames ArrayList sources = new ArrayList(ccount); for (int ii = 0; ii < ccount; ii++) { ComponentFrames cframes = new ComponentFrames(); sources.add(cframes); CharacterComponent ccomp = (cframes.ccomp = _crepo.getComponent(cids[ii])); // load up the main component images ActionFrames source = ccomp.getFrames(action, null); if (source == null) { String errmsg = "Cannot composite action frames; no such " + "action for component [action=" + action + ", desc=" + descrip + ", comp=" + ccomp + "]"; throw new RuntimeException(errmsg); } cframes.frames = (zations == null || zations[ii] == null) ? source : source.cloneColorized(zations[ii]); // if this component has a shadow, make a note of it if (ccomp.componentClass.isShadowed()) { if (shadows == null) { shadows = new HashMap(); } ArrayList shadlist = (ArrayList) shadows.get(ccomp.componentClass.shadow); if (shadlist == null) { shadows.put(ccomp.componentClass.shadow, shadlist = new ArrayList()); } shadlist.add(ccomp); } } // now create any necessary shadow layers if (shadows != null) { Iterator iter = shadows.entrySet().iterator(); while (iter.hasNext()) { Map.Entry entry = (Map.Entry)iter.next(); String sclass = (String)entry.getKey(); ArrayList scomps = (ArrayList)entry.getValue(); ComponentFrames scf = compositeShadow(action, sclass, scomps); if (scf != null) { sources.add(scf); } } } // use those to create an entity that will lazily composite things // together as they are needed ComponentFrames[] cfvec = (ComponentFrames[])sources.toArray( new ComponentFrames[sources.size()]); return new CompositedActionFrames(_imgr, _frameCache, action, cfvec); } protected ComponentFrames compositeShadow ( String action, String sclass, ArrayList scomps) { final ComponentClass cclass = _crepo.getComponentClass(sclass); if (cclass == null) { Log.warning("Components reference non-existent shadow layer class " + "[sclass=" + sclass + ", scomps=" + StringUtil.toString(scomps) + "]."); return null; } ComponentFrames cframes = new ComponentFrames(); // create a fake component for the shadow layer cframes.ccomp = new CharacterComponent(-1, "shadow", cclass, null); ComponentFrames[] sources = new ComponentFrames[scomps.size()]; for (int ii = 0, ll = scomps.size(); ii < ll; ii++) { sources[ii] = new ComponentFrames(); sources[ii].ccomp = (CharacterComponent)scomps.get(ii); sources[ii].frames = sources[ii].ccomp.getFrames( action, StandardActions.SHADOW_TYPE); if (sources[ii].frames == null) { Log.warning("Missing shadow frames for action " + "[action=" + action + ", comp=" + sources[ii].ccomp + "]."); } } // create custom action frames that use a special compositing // multi-frame image that does the necessary shadow magic cframes.frames = new CompositedActionFrames( _imgr, _frameCache, action, sources) { protected CompositedMultiFrameImage createFrames (int orient) { return new CompositedShadowImage( _imgr, _sources, _action, orient, cclass.shadowAlpha); } }; return cframes; } /** The image manager with whom we interact. */ protected ImageManager _imgr; /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected HashMap _actions = new HashMap(); /** A table of composited action sequences (these don't reference the * actual image data directly and thus take up little memory). */ protected HashMap _actionFrames = new HashMap(); /** A cache of composited animation frames. */ protected LRUHashMap _frameCache; /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; /** Throttle our cache status logging to once every 30 seconds. */ protected Throttle _cacheStatThrottle = new Throttle(1, 30000L); /** Register our image cache size with the runtime adjustments * framework. */ protected static RuntimeAdjust.IntAdjust _cacheSize = new RuntimeAdjust.IntAdjust( "Size (in kb of memory used) of the character manager LRU " + "action cache [requires restart]", "narya.cast.action_cache_size", CastPrefs.config, 1024); }