4b29f806df51147a1c2bb81c2d63215a7a762adc
of rectangle objects. Thus rendering hundreds of tiles each frame has an "undesirable" impact on garbage collection. I think Walter and I were seeing something like 400k per second of garbage. So we're back to extracting a subimage, which we're pretty sure doesn't copy the image data, but simply draws the cropped image data directly from the original rasters without creating shitloads of garbage. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1474 542714f4-19e9-0310-aa3c-eee0fc999fb1
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Distributed application framework, good for MMOGs
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