Michael Bayne 4b29f806df We've discovered that setting the clipping rectangle generates a crapload
of rectangle objects. Thus rendering hundreds of tiles each frame has an
"undesirable" impact on garbage collection. I think Walter and I were
seeing something like 400k per second of garbage. So we're back to
extracting a subimage, which we're pretty sure doesn't copy the image
data, but simply draws the cropped image data directly from the original
rasters without creating shitloads of garbage.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1474 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-18 22:19:56 +00:00
2002-01-15 18:22:03 +00:00
S
Description
Distributed application framework, good for MMOGs
24 MiB
Languages
Java 69.1%
ActionScript 26.6%
C++ 3.1%
Go Template 0.8%
HTML 0.2%
Other 0.1%