46b6defc06c0a2c2d75b2aace4953c4116226c81
work because we're not painting everything on every frame, but left the commented out alternative rendering code in there in case we want to fiddle with it at a later date (or provide support for buffer strategies for applications that do want to paint everything). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1306 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
Languages
Java
69.1%
ActionScript
26.6%
C++
3.1%
Go Template
0.8%
HTML
0.2%
Other
0.1%