Michael Bayne 46b6defc06 Removed some debug logging; tried the buffer strategy approach which won't
work because we're not painting everything on every frame, but left the
commented out alternative rendering code in there in case we want to
fiddle with it at a later date (or provide support for buffer strategies
for applications that do want to paint everything).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1306 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-04-27 22:39:45 +00:00
2002-01-15 18:22:03 +00:00
S
Description
Distributed application framework, good for MMOGs
24 MiB
Languages
Java 69.1%
ActionScript 26.6%
C++ 3.1%
Go Template 0.8%
HTML 0.2%
Other 0.1%