02899d1083
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6407 542714f4-19e9-0310-aa3c-eee0fc999fb1
45 lines
1.6 KiB
Java
45 lines
1.6 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.client;
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import java.io.InputStream;
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import com.threerings.io.ObjectInputStream;
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/**
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* A specialized {@link ObjectInputStream} used in conjunction with {@link Client} to allow
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* instances that are read from the stream to obtain a client reference "on their way in". We use
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* this to allow invocation marshallers to get a reference to the client with which they are
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* associated when they are streamed in over the network.
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*/
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public class ClientObjectInputStream extends ObjectInputStream
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{
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/** The client with which this input stream is associated. */
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public final Client client;
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public ClientObjectInputStream (Client client, InputStream source)
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{
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super(source);
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this.client = client;
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}
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}
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