// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client; import java.io.InputStream; import com.threerings.io.ObjectInputStream; /** * A specialized {@link ObjectInputStream} used in conjunction with {@link Client} to allow * instances that are read from the stream to obtain a client reference "on their way in". We use * this to allow invocation marshallers to get a reference to the client with which they are * associated when they are streamed in over the network. */ public class ClientObjectInputStream extends ObjectInputStream { /** The client with which this input stream is associated. */ public final Client client; public ClientObjectInputStream (Client client, InputStream source) { super(source); this.client = client; } }