091c7d2401
- There seems to be a compiler bug that causes classes to be imported spuriously, or something. Classes that import only one of the Log classes are complaining about visibility of more than one of them. - static constants are not inherited by subclasses, which is super annoying. I will try switching to prototype consts, but there seems to be a problem initializing those, and we don't want to make them vars... - The fact that there are no inner classes combined with no method overloading is making things very inconvenient. I've been experimenting with faking an anonymous class by instantiating a dynamic object and attaching functions to it, but it's not working. I'll continue experimenting, because if we can't do this then someone shoot me. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3957 542714f4-19e9-0310-aa3c-eee0fc999fb1
142 lines
4.4 KiB
ActionScript
142 lines
4.4 KiB
ActionScript
//
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// $Id: TimeUtil.java 3372 2005-03-01 01:16:01Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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/**
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* Utility for times.
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*/
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public class TimeUtil
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{
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/** Time unit constant. */
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public static const MILLISECOND :int = 0;
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/** Time unit constant. */
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public static const SECOND :int = 1;
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/** Time unit constant. */
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public static const MINUTE :int = 2;
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/** Time unit constant. */
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public static const HOUR :int = 3;
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/** Time unit constant. */
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public static const DAY :int = 4;
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// TODO: Weeks?, months?
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protected static const MAX_UNIT :int = DAY;
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/**
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* Get a translatable string specifying the magnitude of the specified
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* duration. Results will be between "1 second" and "X hours", with
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* all times rounded to the nearest unit. "0 units" will never be
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* displayed, the minimum is 1.
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*/
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public static function getTimeOrderString (
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duration :Number, minUnit :int, maxUnit :int = -1) :String
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{
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// enforce sanity
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if (maxUnit == -1) {
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maxUnit = MAX_UNIT;
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}
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minUnit = Math.min(minUnit, maxUnit);
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maxUnit = Math.min(maxUnit, MAX_UNIT);
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for (var uu :int = MILLISECOND; uu <= MAX_UNIT; uu++) {
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var quantity :int = getQuantityPerUnit(uu);
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if ((minUnit <= uu) && (duration < quantity || maxUnit == uu)) {
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duration = Math.max(1, duration);
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return MessageBundle.tcompose(getTransKey(uu),
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String(duration));
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}
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duration = Math.round(duration / quantity);
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}
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// will not happen, because eventually uu will be MAX_UNIT
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return null;
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}
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/**
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* Get a translatable string specifying the duration, down to the
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* minimum granularity.
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*/
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public static function getTimeString (
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duration :Number, minUnit :int) :String
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{
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// sanity
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minUnit = Math.min(minUnit, MAX_UNIT);
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duration = Math.abs(duration);
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var list :Array = new Array();
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var parts :int = 0; // how many parts are in the translation string?
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for (var uu :int = MILLISECOND; uu <= MAX_UNIT; uu++) {
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var quantity :int = getQuantityPerUnit(uu);
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if (minUnit <= uu) {
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list.push(MessageBundle.tcompose(getTransKey(uu),
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String(duration % quantity)));
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parts++;
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}
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duration /= quantity;
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if (duration <= 0 && parts > 0) {
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break;
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}
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}
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if (parts == 1) {
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return (list[0] as String);
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} else {
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return MessageBundle.compose("m.times_" + parts, list);
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}
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}
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/**
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* Internal method to get the quantity for the specified unit.
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* (Not very OO)
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*/
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protected static function getQuantityPerUnit (unit :int) :int
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{
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switch (unit) {
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case MILLISECOND: return 1000;
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case SECOND: case MINUTE: return 60;
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case HOUR: return 24;
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case DAY: return int.MAX_VALUE;
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default: return -1;
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}
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}
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/**
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* Internal method to get the translation key for the specified unit.
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* (Not very OO)
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*/
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protected static function getTransKey (unit :int) :String
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{
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switch (unit) {
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case MILLISECOND: return "m.millisecond";
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case SECOND: return "m.second";
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case MINUTE: return "m.minute";
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case HOUR: return "m.hour";
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case DAY: return "m.day";
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default: return null;
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}
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}
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}
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}
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