3aefc93838
dependency resolution and management. Things are currently in a state of transition, but the important patterns have been established and I'll aim to sweep through all of Narya, Nenya and Vilya in the near future and do everything properly. Going through the other million-odd lines of code we have scattered across our various projects that use these libraries is not something I plan to do, so we'll be maintaining backward compatibility with the old static member method, though I hope to strive toward eradication of that usage entirely in MSOY while we still have a fighting chance. Given that some of our projects will continue to use the static member method in perpetuity, I'm not going to @Deprecate those fields because that would fill their logs with so much spam that they'd have to turn off deprecation warnings which would make life worse for them. So instead we'll settle for the big scary comment warning people away from the old bits. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5153 542714f4-19e9-0310-aa3c-eee0fc999fb1
100 lines
3.7 KiB
Java
100 lines
3.7 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import java.awt.EventQueue;
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import com.google.inject.Inject;
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import com.threerings.presents.dobj.DEvent;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.presents.dobj.Subscriber;
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/**
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* A special version of the distributed object manager, modified to operate on the AWT thread so
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* that it can run in a client with a GUI and provide a "light" server for local operation of a
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* normally distributed application.
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*/
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public class LocalDObjectMgr extends PresentsDObjectMgr
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{
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/**
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* Creates the dobjmgr and prepares it for operation.
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*/
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@Inject public LocalDObjectMgr (ReportManager repmgr)
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{
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super(repmgr);
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}
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/**
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* Creates a {@link DObjectManager} that posts directly to this local object manager, but first
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* sets the source oid of all events to properly identify them with the supplied client oid.
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* Normally this oid setting happens when an event is received on the server over the network,
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* but in local mode we have to do it by hand.
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*/
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public DObjectManager getClientDObjectMgr (final int clientOid)
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{
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return new DObjectManager() {
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public boolean isManager (DObject object) {
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return LocalDObjectMgr.this.isManager(object);
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}
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public <T extends DObject> void subscribeToObject (int oid, Subscriber<T> target) {
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LocalDObjectMgr.this.subscribeToObject(oid, target);
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}
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public <T extends DObject> void unsubscribeFromObject (int oid, Subscriber<T> target) {
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LocalDObjectMgr.this.unsubscribeFromObject(oid, target);
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}
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public void postEvent (DEvent event) {
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event.setSourceOid(clientOid);
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LocalDObjectMgr.this.postEvent(event);
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}
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public void removedLastSubscriber (DObject obj, boolean deathWish) {
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LocalDObjectMgr.this.removedLastSubscriber(obj, deathWish);
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}
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};
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}
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// documentation inherited
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public synchronized boolean isDispatchThread ()
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{
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return EventQueue.isDispatchThread();
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}
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// documentation inherited
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public void postEvent (final DEvent event)
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{
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EventQueue.invokeLater(new Runnable() {
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public void run () {
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processUnit(event);
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}
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});
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}
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// documentation inherited
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public void postRunnable (Runnable unit)
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{
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// we just pass this right on to the AWT event queue rather than running them through
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// processUnit() which would basically just call run() though we lose a tiny bit of
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// inconsequential accounting data
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EventQueue.invokeLater(unit);
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}
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}
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