// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import java.awt.EventQueue; import com.google.inject.Inject; import com.threerings.presents.dobj.DEvent; import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.DObjectManager; import com.threerings.presents.dobj.Subscriber; /** * A special version of the distributed object manager, modified to operate on the AWT thread so * that it can run in a client with a GUI and provide a "light" server for local operation of a * normally distributed application. */ public class LocalDObjectMgr extends PresentsDObjectMgr { /** * Creates the dobjmgr and prepares it for operation. */ @Inject public LocalDObjectMgr (ReportManager repmgr) { super(repmgr); } /** * Creates a {@link DObjectManager} that posts directly to this local object manager, but first * sets the source oid of all events to properly identify them with the supplied client oid. * Normally this oid setting happens when an event is received on the server over the network, * but in local mode we have to do it by hand. */ public DObjectManager getClientDObjectMgr (final int clientOid) { return new DObjectManager() { public boolean isManager (DObject object) { return LocalDObjectMgr.this.isManager(object); } public void subscribeToObject (int oid, Subscriber target) { LocalDObjectMgr.this.subscribeToObject(oid, target); } public void unsubscribeFromObject (int oid, Subscriber target) { LocalDObjectMgr.this.unsubscribeFromObject(oid, target); } public void postEvent (DEvent event) { event.setSourceOid(clientOid); LocalDObjectMgr.this.postEvent(event); } public void removedLastSubscriber (DObject obj, boolean deathWish) { LocalDObjectMgr.this.removedLastSubscriber(obj, deathWish); } }; } // documentation inherited public synchronized boolean isDispatchThread () { return EventQueue.isDispatchThread(); } // documentation inherited public void postEvent (final DEvent event) { EventQueue.invokeLater(new Runnable() { public void run () { processUnit(event); } }); } // documentation inherited public void postRunnable (Runnable unit) { // we just pass this right on to the AWT event queue rather than running them through // processUnit() which would basically just call run() though we lose a tiny bit of // inconsequential accounting data EventQueue.invokeLater(unit); } }