Walter Korman 3773da79a6 More work on object tiles. Revamped isometric scene rendering to
gather dirty sprites and objects and render after base and fringe tile
layers.  Add shadow tiles in the footprint of objects to make them
impassable.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@460 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-13 01:08:59 +00:00
2001-10-11 03:11:27 +00:00
S
Description
Distributed application framework, good for MMOGs
24 MiB
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