2b085bd8c2bc18206e3bd7d7e7e10e53c944642b
The SoundManager used to keep the AudioSystem's Line open for up to 30 seconds after a sound was played, maybe because I thought that opening the line was expensive, or because it makes an audible 'tick' in linux if no other sounds are playing. Well, it turns out that the sound looping bug is the result of some internal befuckery of Sun's caused by keeping the line open. Restructed the sound manager so that lines are opened every time a sound is to be played and then closed immediately after. This also allowed me to simplify a thing or two, and sounds should actually be more responsive, in a tiny way, since previously the dobj thread asked to play a sound, the sound manager thread would load the clip data and finally a data spooling thread would play the actual sound. Now there is no sound manager thread- so the dobj thread adds a sound to the queue and one of the playing threads wakes up, reads the data and plays the sound. Factored out all the music stuff into a new MusicManager. There was almost nothing shared between the two, and it was just annoying to have one monolithic manager that had all the logic and variables for both of these distinct functions. The music manager also no longer has a processing queue, everything takes place on the dobj thread. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3303 542714f4-19e9-0310-aa3c-eee0fc999fb1
The Narya library
-----------------
The Narya library provides various facilities for making networked
multiplayer games. It's various packages include:
* geom, util, io - basic tools for doing networked I/O, data structure
manipulation and some geometry math
* resource - tools for bundling, deploying and managing media (images,
sounds, etc.) with a game
* media - a framework for doing "active" rendering in Java
* media.image - tools for loading, caching, manipulating and displaying images
* media.sound - tools for loading, caching, and playing audio
* media.animation, media.sprite - works in concert with the active
rendering system and provides tools for defining and manipulating
sprites (graphical entities that follow paths) and animations
(graphical entities that affect the display in other ways)
* miso - a framework for defining and displaying isometrically rendered scenes
* presents - a framework for distributing information among a server and
networked clients
* crowd - builds on the presents framework to create the notion of
bodies and rooms and provides chat infrastructure
* whirled - builds on the crowd framework and defines a scene graph with
portals to move between scenes and provides hooks for distributing and
updating scene data (for example isometric rendering information) over
the network
* cast - a framework for defining and using recolorable, composited
characters with different poses and actions
* parlor - builds upon the crowd framework to create the notion of a
game with players and provides tools for making turn based games
* puzzle - builds on the parlor and media frameworks to provide tools
for implementing puzzle games in a networked environment
* micasa - builds on the parlor framework to provide lobbies and
matchmaking for multiplayer games
Documentation is somewhat sparse at the moment, but inspection of the code
in the tests/ directory shows examples of use of many features of the
library.
Building
--------
Building the library is very simple. First ensure that the necessary third
party jar files are available either in the lib/ directory or in the
system wide jar file location specified in build.xml. See lib/README for a
list of the necessary third party jar files and how to get them.
The library is built using ant, a modern build tool available from The
Jakarta Project. If you aren't already using ant for other projects, it
can be found here:
http://jakarta.apache.org/ant/
Invoke ant with any of the following targets:
all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)
Distribution
------------
The Narya library is released under the LGPL. The most recent version of
the library is available here:
http://www.threerings.net/code/narya/
Contribution
------------
Contributions to Narya are welcome. Control of the CVS repository is
presently in the hands of mdb@threerings.net, who should be emailed about
submissions. Soon we will be migrating to Subversion and making the
repository publicly accessible. For now, source releases are available at
the above website.
Contact Information
-------------------
Narya is actively developed by the scurvy dogs at Three Rings Design,
Inc. Contact Michael Bayne <mdb@threerings.net> with questions, comments
and other wordly endeavors.
$Id: README,v 1.1 2004/08/27 17:44:44 mdb Exp $
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