Files
narya/src/java/com/threerings/openal/OggFileStream.java
T
Andrzej Kapolka a9567278ea Added ability to perform simple file queueing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4112 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-05-11 02:09:54 +00:00

122 lines
3.6 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import org.lwjgl.openal.AL10;
import com.jmex.sound.openAL.objects.util.OggInputStream;
/**
* An audio stream read from one or more Ogg Vorbis files.
*/
public class OggFileStream extends Stream
{
/**
* Creates a new Ogg stream for the specified file.
*
* @param loop whether or not to play the file in a continuous loop
* if there's nothing on the queue
*/
public OggFileStream (SoundManager soundmgr, File file, boolean loop)
throws IOException
{
super(soundmgr);
_file = new OggFile(file, loop);
_istream = new OggInputStream(new FileInputStream(file));
}
/**
* Adds a file to the queue of files to play.
*
* @param loop if true, play this file in a loop if there's nothing else
* on the queue
*/
public void queueFile (File file, boolean loop)
{
_queue.add(new OggFile(file, loop));
}
// documentation inherited
protected int getFormat ()
{
return (_istream.getFormat() == OggInputStream.FORMAT_MONO16) ?
AL10.AL_FORMAT_MONO16 : AL10.AL_FORMAT_STEREO16;
}
// documentation inherited
protected int getFrequency ()
{
return _istream.getRate();
}
// documentation inherited
protected int populateBuffer (ByteBuffer buf)
throws IOException
{
int read = _istream.read(buf, buf.position(), buf.remaining());
while (buf.hasRemaining() && (!_queue.isEmpty() || _file.loop)) {
if (!_queue.isEmpty()) {
_file = _queue.remove(0);
}
_istream = new OggInputStream(new FileInputStream(_file.file));
read = Math.max(0, read);
read += _istream.read(buf, buf.position(), buf.remaining());
}
return read;
}
/** The file currently being played. */
protected OggFile _file;
/** The underlying Ogg input stream for the current file. */
protected OggInputStream _istream;
/** The queue of files to play after the current one. */
protected ArrayList<OggFile> _queue = new ArrayList<OggFile>();
/** A file queued for play. */
protected class OggFile
{
/** The file to play. */
public File file;
/** Whether or not to play the file in a loop when there's nothing
* in the queue. */
public boolean loop;
public OggFile (File file, boolean loop)
{
this.file = file;
this.loop = loop;
}
}
}