Added ability to perform simple file queueing.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4112 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-05-11 02:09:54 +00:00
parent 790ddafb30
commit a9567278ea
@@ -28,27 +28,40 @@ import java.io.InputStream;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import org.lwjgl.openal.AL10;
import com.jmex.sound.openAL.objects.util.OggInputStream;
/**
* An audio stream read from an Ogg Vorbis file.
* An audio stream read from one or more Ogg Vorbis files.
*/
public class OggFileStream extends Stream
{
/**
* Creates a new Ogg stream for the specified Ogg file.
* Creates a new Ogg stream for the specified file.
*
* @param loop whether or not to play the file in a continuous loop
* if there's nothing on the queue
*/
public OggFileStream (SoundManager soundmgr, File file, boolean loop)
throws IOException
{
super(soundmgr);
_file = file;
_istream = new OggInputStream(new FileInputStream(_file));
_loop = loop;
_file = new OggFile(file, loop);
_istream = new OggInputStream(new FileInputStream(file));
}
/**
* Adds a file to the queue of files to play.
*
* @param loop if true, play this file in a loop if there's nothing else
* on the queue
*/
public void queueFile (File file, boolean loop)
{
_queue.add(new OggFile(file, loop));
}
// documentation inherited
@@ -69,21 +82,40 @@ public class OggFileStream extends Stream
throws IOException
{
int read = _istream.read(buf, buf.position(), buf.remaining());
while (buf.hasRemaining() && _loop) {
_istream = new OggInputStream(new FileInputStream(_file));
while (buf.hasRemaining() && (!_queue.isEmpty() || _file.loop)) {
if (!_queue.isEmpty()) {
_file = _queue.remove(0);
}
_istream = new OggInputStream(new FileInputStream(_file.file));
read = Math.max(0, read);
read += _istream.read(buf, buf.position(), buf.remaining());
}
return read;
}
/** The Ogg file from which to read. */
protected File _file;
/** The file currently being played. */
protected OggFile _file;
/** The underlying Ogg input stream. */
/** The underlying Ogg input stream for the current file. */
protected OggInputStream _istream;
/** Whether or not to loop back to the beginning of the file when we've
* reached the end. */
protected boolean _loop;
/** The queue of files to play after the current one. */
protected ArrayList<OggFile> _queue = new ArrayList<OggFile>();
/** A file queued for play. */
protected class OggFile
{
/** The file to play. */
public File file;
/** Whether or not to play the file in a loop when there's nothing
* in the queue. */
public boolean loop;
public OggFile (File file, boolean loop)
{
this.file = file;
this.loop = loop;
}
}
}