Files
narya/src/as/com/threerings/presents/net/UpdateThrottleMessage.as
T
Michael Bayne 9f2682a5e4 All of the ActionScript side of adjustable outgoing message rate throttling
except the actual throttling part. Need to think about a good way to do this
without blocking the whole client when we hit the throttle.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5428 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-10-09 20:18:12 +00:00

46 lines
1.5 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.net {
import com.threerings.io.ObjectInputStream;
/**
* Notifies the client that its message throttle has been updated.
*/
public class UpdateThrottleMessage extends DownstreamMessage
{
/** The number of messages allowed per second. */
public var messagesPerSec :int;
public function UpdateThrottleMessage (messagesPerSec :int = 0)
{
this.messagesPerSec = messagesPerSec;
}
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
messagesPerSec = ins.readInt();
}
}
}