All of the ActionScript side of adjustable outgoing message rate throttling

except the actual throttling part. Need to think about a good way to do this
without blocking the whole client when we hit the throttle.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5428 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2008-10-09 20:18:12 +00:00
parent a9ed8f68da
commit 9f2682a5e4
5 changed files with 282 additions and 31 deletions
+35 -31
View File
@@ -28,6 +28,7 @@ import flash.utils.Timer;
import com.threerings.util.Log;
import com.threerings.util.MethodQueue;
import com.threerings.util.Throttle;
import com.threerings.presents.client.InvocationService_ConfirmListener;
import com.threerings.presents.data.ClientObject;
@@ -41,12 +42,16 @@ import com.threerings.presents.net.BootstrapData;
import com.threerings.presents.net.Credentials;
import com.threerings.presents.net.PingRequest;
import com.threerings.presents.net.PongResponse;
import com.threerings.presents.net.ThrottleUpdatedMessage;
public class Client extends EventDispatcher
{
/** The default port on which the server listens for client connections. */
public static const DEFAULT_SERVER_PORTS :Array = [ 47624 ];
/** Our default maximum outgoing message rate in messages per second. */
public static const DEFAULT_MSGS_PER_SECOND :int = 10;
private static const log :Log = Log.getLog(Client);
public function Client (creds :Credentials)
@@ -390,6 +395,34 @@ public class Client extends EventDispatcher
notifyObservers(ClientEvent.CLIENT_OBJECT_CHANGED);
}
/**
* Convenience method to dispatch a client event to any listeners and return the result of
* dispatchEvent.
*/
public function notifyObservers (evtCode :String, cause :Error = null) :Boolean
{
return dispatchEvent(new ClientEvent(evtCode, this, cause));
}
/**
* Called by the omgr when we receive a pong packet.
*/
internal function gotPong (pong :PongResponse) :void
{
// TODO: compute time delta?
}
internal function setOutgoingMessageThrottle (messagesPerSec :int) :void
{
_outThrottle.reinit(messagesPerSec, 1000);
_comm.postMessage(new ThrottleUpdatedMessage());
}
internal function getOutgoingMessageThrottle () :Throttle
{
return _outThrottle;
}
internal function cleanup (logonError :Error) :void
{
// clear out our references
@@ -413,24 +446,6 @@ public class Client extends EventDispatcher
_switcher = null;
}
/**
* Called by the omgr when we receive a pong packet.
*/
public function gotPong (pong :PongResponse) :void
{
// TODO: compute time delta?
}
/**
* Convenience method to dispatch a client event to any listeners
* and return the result of dispatchEvent.
*/
public function notifyObservers (evtCode :String, cause :Error = null)
:Boolean
{
return dispatchEvent(new ClientEvent(evtCode, this, cause));
}
/** The credentials we used to authenticate with the server. */
protected var _creds :Credentials;
@@ -458,9 +473,8 @@ public class Client extends EventDispatcher
/** The entity that manages our network communications. */
protected var _comm :Communicator;
/** Our list of client observers. */
// protected var _observers :ObserverList =
// new ObserverList(ObserverList.SAFE_IN_ORDER_NOTIFY);
/** Our outgoing message throttle. */
protected var _outThrottle :Throttle = new Throttle(DEFAULT_MSGS_PER_SECOND, 1000);
/** The set of bootstrap service groups this client cares about. */
protected var _bootGroups :Array = new Array(InvocationCodes.GLOBAL_GROUP);
@@ -477,15 +491,5 @@ public class Client extends EventDispatcher
/** Used to temporarily track our server switcher so that we can tell when we're logging off
* whether or not we're switching servers or actually ending our session. */
protected var _switcher :ServerSwitcher;
// client observer constants
/*
internal static const CLIENT_DID_LOGON :int = 0;
internal static const CLIENT_FAILED_TO_LOGON :int = 1;
internal static const CLIENT_OBJECT_CHANGED :int = 2;
internal static const CLIENT_CONNECTION_FAILED :int = 3;
internal static const CLIENT_WILL_LOGOFF :int = 4;
internal static const CLIENT_DID_LOGOFF :int = 5;
*/
}
}
@@ -48,6 +48,7 @@ import com.threerings.presents.net.PongResponse;
import com.threerings.presents.net.SubscribeRequest;
import com.threerings.presents.net.UnsubscribeRequest;
import com.threerings.presents.net.UnsubscribeResponse;
import com.threerings.presents.net.UpdateThrottleMessage;
/**
* The client distributed object manager manages a set of proxy objects
@@ -170,6 +171,9 @@ public class ClientDObjectMgr
} else if (msg is PongResponse) {
_client.gotPong(msg as PongResponse);
} else if (msg is UpdateThrottleMessage) {
_client.setOutgoingMessageThrottle((msg as UpdateThrottleMessage).messagesPerSec);
}
}
@@ -0,0 +1,30 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.net {
/**
* Notifies the server that the client has received its UpdateThrottleMessage.
*/
public class ThrottleUpdatedMessage extends UpstreamMessage
{
}
}
@@ -0,0 +1,45 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.net {
import com.threerings.io.ObjectInputStream;
/**
* Notifies the client that its message throttle has been updated.
*/
public class UpdateThrottleMessage extends DownstreamMessage
{
/** The number of messages allowed per second. */
public var messagesPerSec :int;
public function UpdateThrottleMessage (messagesPerSec :int = 0)
{
this.messagesPerSec = messagesPerSec;
}
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
messagesPerSec = ins.readInt();
}
}
}
+168
View File
@@ -0,0 +1,168 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.utils.getTimer; // function import
/**
* A throttle is used to prevent code from attempting a particular operation too often. Often it is
* desirable to retry an operation under failure conditions, but simplistic approaches to retrying
* operations can lead to large numbers of spurious attempts to do something that will obviously
* fail. The throttle class provides a mechanism for limiting such attempts by measuring whether or
* not an activity has been performed N times in the last M seconds. The user of the class decides
* the appropriate throttle parameters and then simply calls through to throttle to determine
* whether or not to go ahead with the operation.
*
* <p> For example:
*
* <pre>
* protected Throttle _throttle = new Throttle(5, 60000L);
*
* public void performOp ()
* throws UnavailableException
* {
* if (_throttle.throttleOp()) {
* throw new UnavailableException();
* }
*
* // perform operation
* }
* </pre>
*/
public class Throttle
{
/**
* Constructs a new throttle instance that will allow the specified number of operations to
* proceed within the specified period (the period is measured in milliseconds).
*
* <p> As operations and period define a ratio, use the smallest value possible for
* <code>operations</code> as an array is created to track the time at which each operation was
* performed (e.g. use 6 ops per 10 seconds rather than 60 ops per 100 seconds if
* possible). However, note that you may not always want to reduce the ratio as much as
* possible if you wish to allow bursts of operations up to some large value.
*/
public function Throttle (operations :int, period :int)
{
_ops = new Array(operations);
_period = period;
}
/**
* Updates the number of operations for this throttle to a new maximum, retaining the current
* history of operations if the limit is being increased and truncating the oldest operations
* if the limit is decreased.
*
* @param operations the new maximum number of operations.
* @param period the new period.
*/
public function reinit (operations :int, period :int) :void
{
var ops :Array = new Array(operations);
// copy up to 'operations' of our most recent operations into our new array
for (var ii :int = 0; ii < operations; ii++) {
ops[operations-ii-1] = _ops[(_oldestOp + _ops.length - ii - 1) % _ops.length];
}
_oldestOp = Math.max(0, operations-_ops.length);
_ops = ops;
_period = period;
}
/**
* Registers an attempt at an operation and returns true if the operation should be performed
* or false if it should be throttled (meaning N operations have already been performed in the
* last M seconds).
*
* @return true if the throttle is activated, false if the operation can proceed.
*/
public function throttleOp () :Boolean
{
return throttleOpAt(getTimer());
}
/**
* Registers an attempt at an operation and returns true if the operation should be performed
* or false if it should be throttled (meaning N operations have already been performed in the
* last M seconds).
*
* @param timeStamp the timestamp at which this operation is being attempted.
*
* @return true if the throttle is activated, false if the operation can proceed.
*/
public function throttleOpAt (timeStamp :int) :Boolean
{
if (wouldThrottle(timeStamp)) {
return true;
}
noteOp(timeStamp);
return false;
}
/**
* Check to see if we would throttle an operation occuring at the specified timestamp.
* Typically used in conjunction with {@link #noteOp}.
*/
public function wouldThrottle (timeStamp :int) :Boolean
{
// if the oldest operation was performed less than _period ago, we need to throttle
var elapsed :int = timeStamp - _ops[_oldestOp];
// if negative time elapsed, we must be running on windows; let's just cope by not
// throttling
return (elapsed >= 0 && elapsed < _period);
}
/**
* Note that an operation occurred at the specified timestamp. This method should be used with
* {@link #wouldThrottle} to note an operation that has already been cleared to
* occur. Typically this is used if there is another limiting factor besides the throttle that
* determines whether the operation can occur. You are responsible for calling this method in a
* safe and timely manner after using wouldThrottle.
*/
public function noteOp (timeStamp :int) :void
{
// overwrite the oldest operation with the current time and move the oldest operation
// pointer to the second oldest operation (which is now the oldest as we overwrote the
// oldest)
_ops[_oldestOp] = timeStamp;
_oldestOp = (_oldestOp + 1) % _ops.length;
}
/**
* Returns the timestamp of the most recently recorded operation.
*/
public function getLatestOperation () :int
{
return _ops[(_oldestOp + _ops.length - 1) % _ops.length];
}
// from Object
public function toString () :String
{
var oldest :int = getTimer() - _ops[_oldestOp];
return _ops.length + " ops per " + _period + "ms (oldest " + oldest + ")";
}
protected var _ops :Array;
protected var _oldestOp :int;
protected var _period :int;
}
}