Files
narya/src/java/com/threerings/media/FlipFrameManager.java
T
Michael Bayne 56df0d29f5 Let's actually use the flip buffer capabilities that we go to such trouble
to create.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2543 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-05 01:41:57 +00:00

88 lines
2.7 KiB
Java

//
// $Id: FlipFrameManager.java,v 1.4 2003/05/05 01:41:57 mdb Exp $
package com.threerings.media;
import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Graphics2D;
import java.awt.ImageCapabilities;
import java.awt.Rectangle;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
import com.threerings.media.timer.MediaTimer;
/**
* A {@link FrameManager} extension that uses a flip-buffer (via {@link
* BufferStrategy} to do its rendering.
*/
public class FlipFrameManager extends FrameManager
{
// documentation inherited
protected void paint (long tickStamp)
{
// create our buffer strategy if we don't already have one
if (_bufstrat == null) {
BufferCapabilities cap = new BufferCapabilities(
new ImageCapabilities(true), new ImageCapabilities(true),
BufferCapabilities.FlipContents.COPIED);
try {
_frame.createBufferStrategy(2, cap);
} catch (AWTException ae) {
Log.warning("Failed creating flip bufstrat: " + ae + ".");
// fall back to one without custom capabilities
_frame.createBufferStrategy(2);
}
_bufstrat = _frame.getBufferStrategy();
}
// start out assuming we can do an incremental render
boolean incremental = true;
do {
Graphics2D gfx = null;
try {
gfx = (Graphics2D)_bufstrat.getDrawGraphics();
// dirty everything if we're not incrementally rendering
if (!incremental) {
Log.info("Doing non-incremental render; contents lost " +
"[lost=" + _bufstrat.contentsLost() +
", rest=" + _bufstrat.contentsRestored() + "].");
_frame.getRootPane().revalidate();
_frame.getRootPane().repaint();
}
// request to paint our participants and components and bail
// if they paint nothing
if (!paint(gfx)) {
return;
}
// flip our buffer to visible
_bufstrat.show();
// if we loop through a second time, we'll need to rerender
// everything
incremental = false;
} finally {
if (gfx != null) {
gfx.dispose();
}
}
} while (_bufstrat.contentsLost());
}
// documentation inherited
protected void restoreFromBack (Rectangle dirty)
{
// nothing doing
}
/** The buffer strategy used to do our rendering. */
protected BufferStrategy _bufstrat;
}