Commit Graph

4 Commits

Author SHA1 Message Date
Michael Bayne 56df0d29f5 Let's actually use the flip buffer capabilities that we go to such trouble
to create.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2543 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-05 01:41:57 +00:00
Michael Bayne 352b3d3d6d We need to dispose of the graphics that we obtain from getDrawGraphics().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2536 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-02 23:54:56 +00:00
Michael Bayne 31e26c681c Need to take a different approach to get everything to repaint when we
lose our back buffer.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2518 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-01 22:06:52 +00:00
Michael Bayne 055bd6a642 Factored out the flip-buffer versus volatile image back-buffer code into
start-time selectable implementations. Modified back buffer to use
BufferCapabilities.FlipContents.COPIED which should do what we need in
terms of providing us with the current frame's contents on which to paint.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2468 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-04-26 17:56:26 +00:00