Files
narya/src/java/com/threerings/media/sound/SoundCodes.java
T
Michael Bayne 104763ac88 Moved SoundCodes into Narya because it's a reasonable basic set of sound
types and the puzzle stuff wants to classify the sounds it produces.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2878 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 01:43:31 +00:00

40 lines
1.0 KiB
Java

//
// $Id: SoundCodes.java,v 1.1 2003/11/26 01:43:31 mdb Exp $
package com.threerings.media.sound;
import com.threerings.media.sound.SoundManager.SoundType;
/**
* A basic set of sound types.
*/
public interface SoundCodes
{
/**
* Alert sounds are the type of sounds a player would hear when
* getting a puzzle challenge.
*/
public static final SoundType ALERT = new SoundType("alert");
/**
* Feedback sounds are the type of sounds a player would here when
* clicking on buttons or performing an action.
*/
public static final SoundType FEEDBACK = new SoundType("feedback");
/**
* Ambient sounds are birds chirping, waves lapping, boats creaking.
*/
public static final SoundType AMBIENT = new SoundType("ambient");
/**
* Game alert sounds are used to indicate that it's a player's turn.
*/
public static final SoundType GAME_ALERT = new SoundType("game_alert");
/**
* General game sound effects.
*/
public static final SoundType GAME_FX =new SoundType("game_fx");
}