0a522606c9594bad70932d1faf31234cdf890a85
the real source code. That's where reusable classes live. Amazing! Also cleaned up some build.xml bits and nixed the Retroweaver stuff. I thought we might have still been using that, but then I saw the hardcoded path to /usr/local/jdk1.4 and knew that it couldn't be so. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6285 542714f4-19e9-0310-aa3c-eee0fc999fb1
The Narya library
-----------------
The Narya library provides various facilities for making networked
multiplayer games. Its various packages include:
* geom, util, io - basic tools for doing networked I/O, data structure
manipulation and some geometry math
* resource - tools for bundling, deploying and managing media (images,
sounds, etc.) with a game
* media - a framework for doing "active" rendering in Java
* media.image - tools for loading, caching, manipulating and displaying images
* media.sound - tools for loading, caching, and playing audio
* media.animation, media.sprite - works in concert with the active
rendering system and provides tools for defining and manipulating
sprites (graphical entities that follow paths) and animations
(graphical entities that affect the display in other ways)
* miso - a framework for defining and displaying isometrically rendered scenes
* presents - a framework for distributing information among a server and
networked clients
* crowd - builds on the presents framework to create the notion of
bodies and rooms and provides chat infrastructure
* whirled - builds on the crowd framework and defines a scene graph with
portals to move between scenes and provides hooks for distributing and
updating scene data (for example isometric rendering information) over
the network
* cast - a framework for defining and using recolorable, composited
characters with different poses and actions
* parlor - builds upon the crowd framework to create the notion of a
game with players and provides tools for making turn based games
* puzzle - builds on the parlor and media frameworks to provide tools
for implementing puzzle games in a networked environment
* micasa - builds on the parlor framework to provide lobbies and
matchmaking for multiplayer games
Documentation is somewhat sparse at the moment, but inspection of the code
in the tests/ directory shows examples of use of many features of the
library.
Building
--------
Building the library is very simple. First ensure that the necessary third
party jar files are available either in the lib/ directory or in the
system wide jar file location specified in build.xml. See lib/README for a
list of the necessary third party jar files and how to get them.
The library is built using ant, a modern build tool available from The
Jakarta Project. If you aren't already using ant for other projects, it
can be found here:
http://jakarta.apache.org/ant/
Invoke ant with any of the following targets:
all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)
Distribution
------------
The Narya library is released under the LGPL. The most recent version of
the library is available here:
http://code.google.com/p/narya/
Contributions and Contact Information
-------------------------------------
Narya is actively developed by the scurvy dogs at Three Rings Design, Inc.
Contributions are welcome.
Questions, comments, contributions, and other worldly endeavors can be
handled in the Google Group for Three Rings libraries:
http://groups.google.com/group/ooo-libs
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