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narya/src/as/com/threerings/io/ObjectInputStream.as
T

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ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.io {
import flash.errors.IOError;
import flash.errors.MemoryError;
import flash.utils.ByteArray;
import flash.utils.IDataInput;
import com.threerings.util.ClassUtil;
import com.threerings.util.Log;
import com.threerings.util.Long;
public class ObjectInputStream
{
/** Enables verbose object I/O debugging. */
public static const DEBUG :Boolean = false;
public static const log :Log = Log.getLog(ObjectInputStream);
public function ObjectInputStream (source :IDataInput = null)
{
if (source == null) {
source = new ByteArray();
}
_source = source;
}
/**
* Set a new source from which to read our data.
*/
public function setSource (source :IDataInput) :void
{
_source = source;
}
/**
* Attempts to read the next object from the stream. If a type is passed and the read object's
* type doesn't match, a <code>TypeError</code> is thrown.
* @param type optional type to check the read object against
* @throws TypeError if the object is read successfully but is the wrong type
* @return null if the object could not be read (or is actually null)
*/
public function readObject (type :Class = null) :Object
//throws IOError
{
var DEBUG_ID :String = "[" + (++_debugObjectCounter) + "] ";
try {
// read in the class code for this instance
var code :int = readShort();
// a zero code indicates a null value
if (code == 0) {
if (DEBUG) log.debug(DEBUG_ID + "Read null");
return null;
}
var cmap :ClassMapping;
// if the code is negative, that means we've never seen it
// before and class metadata follows
if (code < 0) {
// first swap the code into positive land
code *= -1;
// read in the class metadata
var jname :String = readUTF();
// log.debug("read jname: " + jname);
var streamer :Streamer = Streamer.getStreamerByJavaName(jname);
if (streamer == null) {
log.warning("OMG, cannot stream " + jname);
return null;
}
if (DEBUG) log.debug(DEBUG_ID + "Got streamer (" + streamer + ")");
cmap = new ClassMapping(code, streamer);
_classMap[code] = cmap;
if (DEBUG) log.debug(DEBUG_ID + "Created mapping: (" + code + "): " + jname);
} else {
cmap = (_classMap[code] as ClassMapping);
if (null == cmap) {
throw new IOError("Read object for which we have no " +
"registered class metadata [code=" + code + "].");
}
if (DEBUG) {
log.debug(DEBUG_ID + "Read known code: (" + code + ": " +
cmap.streamer.getJavaClassName() + ")");
}
}
// log.debug("Creating object sleeve...");
var target :Object = cmap.streamer.createObject(this);
//log.debug("Reading object...");
readBareObjectImpl(target, cmap.streamer);
if (DEBUG) log.debug(DEBUG_ID + "Read object: " + target);
if (type != null && !(target is type)) {
throw new TypeError(
"Cannot convert " + ClassUtil.getClass(target) + " to " + type);
}
return target;
} catch (me :MemoryError) {
throw new IOError("out of memory" + me.message);
}
return null; // not reached: compiler dumb
}
public function readBareObject (obj :Object) :void
//throws IOError
{
readBareObjectImpl(obj, Streamer.getStreamer(obj));
}
public function readBareObjectImpl (obj :Object, streamer :Streamer) :void
{
_current = obj;
_streamer = streamer;
try {
_streamer.readObject(obj, this);
} finally {
// clear out our current object references
_current = null;
_streamer = null;
}
}
/**
* @param type either a String representing the java type,
* or a Class object representing the actionscript type.
*/
// TODO: this is the equivalent of marshalling something for which
// we have a basic streamer. Fill out with all the java types
public function readField (type :Object) :Object
//throws IOError
{
if (!readBoolean()) {
return null;
}
var streamer :Streamer = (type is Class)
? Streamer.getStreamerByClass(type as Class)
: Streamer.getStreamerByJavaName(type as String);
if (streamer == null) {
throw new Error("Cannot field stream " + type);
}
var obj :Object = streamer.createObject(this);
readBareObjectImpl(obj, streamer);
return obj;
}
public function defaultReadObject () :void
//throws IOError
{
_streamer.readObject(_current, this);
}
public function readBoolean () :Boolean
//throws IOError
{
return _source.readBoolean();
}
public function readByte () :int
//throws IOError
{
return _source.readByte();
}
/**
* Read bytes into the byte array. If length is not specified, then
* enough bytes to fill the array (from the offset) are read.
*/
public function readBytes (bytes :ByteArray, offset :uint = 0,
length :int = -1) :void
//throws IOError
{
// if no length specified then fill the ByteArray
if (length == -1) {
length = bytes.length - offset;
}
// And, if we really want to read 0 bytes then just don't do anything, because an
// IDataInput will read *all available bytes* when the specified length is 0.
if (length > 0) {
_source.readBytes(bytes, offset, length);
}
}
public function readDouble () :Number
//throws IOError
{
return _source.readDouble();
}
public function readFloat () :Number
//throws IOError
{
return _source.readFloat();
}
public function readLong () :Long
{
const result :Long = new Long();
readBareObject(result);
return result;
}
public function readInt () :int
//throws IOError
{
return _source.readInt();
}
public function readShort () :int
//throws IOError
{
return _source.readShort();
}
public function readUTF () :String
//throws IOError
{
return _source.readUTF();
}
/** The target DataInput that we route input from. */
protected var _source :IDataInput;
/** The object currently being read from the stream. */
protected var _current :Object;
/** The stramer being used currently. */
protected var _streamer :Streamer;
/** A map of short class code to ClassMapping info. */
protected var _classMap :Array = new Array();
private static var _debugObjectCounter :int = 0;
}
}