// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.io { import flash.errors.IOError; import flash.errors.MemoryError; import flash.utils.ByteArray; import flash.utils.IDataInput; import com.threerings.util.ClassUtil; import com.threerings.util.Log; import com.threerings.util.Long; public class ObjectInputStream { /** Enables verbose object I/O debugging. */ public static const DEBUG :Boolean = false; public static const log :Log = Log.getLog(ObjectInputStream); public function ObjectInputStream (source :IDataInput = null) { if (source == null) { source = new ByteArray(); } _source = source; } /** * Set a new source from which to read our data. */ public function setSource (source :IDataInput) :void { _source = source; } /** * Attempts to read the next object from the stream. If a type is passed and the read object's * type doesn't match, a TypeError is thrown. * @param type optional type to check the read object against * @throws TypeError if the object is read successfully but is the wrong type * @return null if the object could not be read (or is actually null) */ public function readObject (type :Class = null) :Object //throws IOError { var DEBUG_ID :String = "[" + (++_debugObjectCounter) + "] "; try { // read in the class code for this instance var code :int = readShort(); // a zero code indicates a null value if (code == 0) { if (DEBUG) log.debug(DEBUG_ID + "Read null"); return null; } var cmap :ClassMapping; // if the code is negative, that means we've never seen it // before and class metadata follows if (code < 0) { // first swap the code into positive land code *= -1; // read in the class metadata var jname :String = readUTF(); // log.debug("read jname: " + jname); var streamer :Streamer = Streamer.getStreamerByJavaName(jname); if (streamer == null) { log.warning("OMG, cannot stream " + jname); return null; } if (DEBUG) log.debug(DEBUG_ID + "Got streamer (" + streamer + ")"); cmap = new ClassMapping(code, streamer); _classMap[code] = cmap; if (DEBUG) log.debug(DEBUG_ID + "Created mapping: (" + code + "): " + jname); } else { cmap = (_classMap[code] as ClassMapping); if (null == cmap) { throw new IOError("Read object for which we have no " + "registered class metadata [code=" + code + "]."); } if (DEBUG) { log.debug(DEBUG_ID + "Read known code: (" + code + ": " + cmap.streamer.getJavaClassName() + ")"); } } // log.debug("Creating object sleeve..."); var target :Object = cmap.streamer.createObject(this); //log.debug("Reading object..."); readBareObjectImpl(target, cmap.streamer); if (DEBUG) log.debug(DEBUG_ID + "Read object: " + target); if (type != null && !(target is type)) { throw new TypeError( "Cannot convert " + ClassUtil.getClass(target) + " to " + type); } return target; } catch (me :MemoryError) { throw new IOError("out of memory" + me.message); } return null; // not reached: compiler dumb } public function readBareObject (obj :Object) :void //throws IOError { readBareObjectImpl(obj, Streamer.getStreamer(obj)); } public function readBareObjectImpl (obj :Object, streamer :Streamer) :void { _current = obj; _streamer = streamer; try { _streamer.readObject(obj, this); } finally { // clear out our current object references _current = null; _streamer = null; } } /** * @param type either a String representing the java type, * or a Class object representing the actionscript type. */ // TODO: this is the equivalent of marshalling something for which // we have a basic streamer. Fill out with all the java types public function readField (type :Object) :Object //throws IOError { if (!readBoolean()) { return null; } var streamer :Streamer = (type is Class) ? Streamer.getStreamerByClass(type as Class) : Streamer.getStreamerByJavaName(type as String); if (streamer == null) { throw new Error("Cannot field stream " + type); } var obj :Object = streamer.createObject(this); readBareObjectImpl(obj, streamer); return obj; } public function defaultReadObject () :void //throws IOError { _streamer.readObject(_current, this); } public function readBoolean () :Boolean //throws IOError { return _source.readBoolean(); } public function readByte () :int //throws IOError { return _source.readByte(); } /** * Read bytes into the byte array. If length is not specified, then * enough bytes to fill the array (from the offset) are read. */ public function readBytes (bytes :ByteArray, offset :uint = 0, length :int = -1) :void //throws IOError { // if no length specified then fill the ByteArray if (length == -1) { length = bytes.length - offset; } // And, if we really want to read 0 bytes then just don't do anything, because an // IDataInput will read *all available bytes* when the specified length is 0. if (length > 0) { _source.readBytes(bytes, offset, length); } } public function readDouble () :Number //throws IOError { return _source.readDouble(); } public function readFloat () :Number //throws IOError { return _source.readFloat(); } public function readLong () :Long { const result :Long = new Long(); readBareObject(result); return result; } public function readInt () :int //throws IOError { return _source.readInt(); } public function readShort () :int //throws IOError { return _source.readShort(); } public function readUTF () :String //throws IOError { return _source.readUTF(); } /** The target DataInput that we route input from. */ protected var _source :IDataInput; /** The object currently being read from the stream. */ protected var _current :Object; /** The stramer being used currently. */ protected var _streamer :Streamer; /** A map of short class code to ClassMapping info. */ protected var _classMap :Array = new Array(); private static var _debugObjectCounter :int = 0; } }