Michael Bayne 030545b8eb Thanks to Mr. Lundberg's insight, we have tracked down a gross oversight
in the low-level invocation services whereby after a disconnect, any
InvocationReceiver registration would be wholly ignored due to the
previous registrations being left in the receivers set and DSet refusing
to add duplicate instances of the registration. This wasn't immediately
apparent because the initial set of registrations always happens in the
same order and thus are equally useful after the reconnect and any other
registrations are removed during the normal course of affairs. But if a
user disconnects *during* a puzzle, they will leave that puzzle's
registration around and be unable to play that (or any) puzzle again until
they log off and back on.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2707 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-07-12 22:34:03 +00:00
S
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